diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c index ed4e6ce6..8d23b045 100644 --- a/examples/text/text_draw_3d.c +++ b/examples/text/text_draw_3d.c @@ -286,7 +286,7 @@ int main(void) DrawGrid(10, 2.0f); // Use a shader to handle the depth buffer issue with transparent textures - // NOTE: more info at https://bedroomcoders.co.uk/raylib-billboards-advanced-use/ + // NOTE: more info at https://bedroomcoders.co.uk/posts/198 BeginShaderMode(alphaDiscard); // Draw the 3D text above the red cube