diff --git a/src/rmodels.c b/src/rmodels.c
index b5d8578f6..3c9384d2d 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -1875,34 +1875,34 @@ bool ExportMesh(Mesh mesh, const char *fileName)
 // Process obj materials
 static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount)
 {
-	// Init model materials
-	for (int m = 0; m < materialCount; m++)
-	{
-		// Init material to default
-		// NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE
-		rayMaterials[m] = LoadMaterialDefault();
+    // Init model materials
+    for (int m = 0; m < materialCount; m++)
+    {
+        // Init material to default
+        // NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE
+        rayMaterials[m] = LoadMaterialDefault();
 
-		// Get default texture, in case no texture is defined
-		// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
-		rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
+        // Get default texture, in case no texture is defined
+        // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
+        rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
 
-		if (materials[m].diffuse_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname);  //char *diffuse_texname; // map_Kd
+        if (materials[m].diffuse_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname);  //char *diffuse_texname; // map_Kd
 
-		rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2] * 255.0f), 255 }; //float diffuse[3];
-		rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f;
+        rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2] * 255.0f), 255 }; //float diffuse[3];
+        rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f;
 
-		if (materials[m].specular_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].texture = LoadTexture(materials[m].specular_texname);  //char *specular_texname; // map_Ks
-		rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(materials[m].specular[0]*255.0f), (unsigned char)(materials[m].specular[1]*255.0f), (unsigned char)(materials[m].specular[2] * 255.0f), 255 }; //float specular[3];
-		rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].value = 0.0f;
+        if (materials[m].specular_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].texture = LoadTexture(materials[m].specular_texname);  //char *specular_texname; // map_Ks
+        rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(materials[m].specular[0]*255.0f), (unsigned char)(materials[m].specular[1]*255.0f), (unsigned char)(materials[m].specular[2] * 255.0f), 255 }; //float specular[3];
+        rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].value = 0.0f;
 
-		if (materials[m].bump_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture(materials[m].bump_texname);  //char *bump_texname; // map_bump, bump
-		rayMaterials[m].maps[MATERIAL_MAP_NORMAL].color = WHITE;
-		rayMaterials[m].maps[MATERIAL_MAP_NORMAL].value = materials[m].shininess;
+        if (materials[m].bump_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture(materials[m].bump_texname);  //char *bump_texname; // map_bump, bump
+        rayMaterials[m].maps[MATERIAL_MAP_NORMAL].color = WHITE;
+        rayMaterials[m].maps[MATERIAL_MAP_NORMAL].value = materials[m].shininess;
 
-		rayMaterials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(materials[m].emission[0]*255.0f), (unsigned char)(materials[m].emission[1]*255.0f), (unsigned char)(materials[m].emission[2] * 255.0f), 255 }; //float emission[3];
+        rayMaterials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(materials[m].emission[0]*255.0f), (unsigned char)(materials[m].emission[1]*255.0f), (unsigned char)(materials[m].emission[2] * 255.0f), 255 }; //float emission[3];
 
-		if (materials[m].displacement_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_HEIGHT].texture = LoadTexture(materials[m].displacement_texname);  //char *displacement_texname; // disp
-	}
+        if (materials[m].displacement_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_HEIGHT].texture = LoadTexture(materials[m].displacement_texname);  //char *displacement_texname; // disp
+    }
 }
 #endif
 
@@ -4041,7 +4041,7 @@ static Model LoadOBJ(const char *fileName)
         }
 
         // Init model materials
-		ProcessMaterialsOBJ(model.materials, materials, materialCount);
+        ProcessMaterialsOBJ(model.materials, materials, materialCount);
 
         tinyobj_attrib_free(&attrib);
         tinyobj_shapes_free(meshes, meshCount);