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			@ -208,8 +208,8 @@ static int currentMouseWheelY = 0;          // Registers current mouse wheel var | 
			
		
		
	
		
			
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			// Register gamepads states | 
			
		
		
	
		
			
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			static bool gamepadReady[MAX_GAMEPADS] = { false };             // Flag to know if gamepad is ready | 
			
		
		
	
		
			
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			static float gamepadAxisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS];  // Gamepad axis state | 
			
		
		
	
		
			
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			static char previousGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS] = { 0 }; | 
			
		
		
	
		
			
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			static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS] = { 0 }; | 
			
		
		
	
		
			
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			static char previousGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS];    // Previous gamepad buttons state | 
			
		
		
	
		
			
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			static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS];     // Current gamepad buttons state | 
			
		
		
	
		
			
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			// Keyboard configuration | 
			
		
		
	
		
			
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			static int exitKey = KEY_ESCAPE;            // Default exit key (ESC) | 
			
		
		
	
	
		
			
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