|
|
@ -29,13 +29,14 @@ RAYLIB_PATH ?= ..\.. |
|
|
|
# NOTE: JAVA_HOME must be set to JDK
|
|
|
|
ANDROID_HOME = C:/android-sdk |
|
|
|
ANDROID_NDK = C:/android-ndk |
|
|
|
ANDROID_API_VERSION = 21 |
|
|
|
ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21 |
|
|
|
ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2 |
|
|
|
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools |
|
|
|
JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 |
|
|
|
|
|
|
|
# Android project configuration variables
|
|
|
|
PROJECT_NAME ?= raylib_game |
|
|
|
PROJECT_NAME ?= standard_game |
|
|
|
PROJECT_LIBRARY_NAME ?= main |
|
|
|
PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) |
|
|
|
PROJECT_RESOURCES_PATH ?= resources |
|
|
@ -76,13 +77,13 @@ AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar |
|
|
|
|
|
|
|
# Compiler flags for arquitecture
|
|
|
|
#CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 --> Old 32bit
|
|
|
|
CFLAGS = -std=c99 -march=arm64-v8a |
|
|
|
CFLAGS = -std=c99 -target aarch64 |
|
|
|
# Compilation functions attributes options
|
|
|
|
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC |
|
|
|
# Compiler options for the linker
|
|
|
|
CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes |
|
|
|
# Preprocessor macro definitions
|
|
|
|
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 |
|
|
|
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=21 |
|
|
|
|
|
|
|
# Paths containing required header files
|
|
|
|
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue |
|
|
@ -93,11 +94,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl |
|
|
|
# Force linking of library module to define symbol
|
|
|
|
LDFLAGS += -u ANativeActivity_onCreate |
|
|
|
# Library paths containing required libs
|
|
|
|
LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a |
|
|
|
LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib |
|
|
|
|
|
|
|
# Define any libraries to link into executable
|
|
|
|
# if you want to link libraries (libname.so or libname.a), use the -lname
|
|
|
|
LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl |
|
|
|
LDLIBS = -static -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lm -ldl -lc |
|
|
|
|
|
|
|
# Generate target objects list from PROJECT_SOURCE_FILES
|
|
|
|
OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) |
|
|
@ -211,7 +212,7 @@ generate_apk_keystore: |
|
|
|
# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
|
|
|
|
# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
|
|
|
|
config_project_package: |
|
|
|
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar |
|
|
|
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar |
|
|
|
|
|
|
|
# Compile native_app_glue code as static library: obj/libnative_app_glue.a
|
|
|
|
compile_native_app_glue: |
|
|
@ -229,7 +230,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c |
|
|
|
|
|
|
|
# Compile project .java code into .class (Java bytecode)
|
|
|
|
compile_project_class: |
|
|
|
$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java |
|
|
|
$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java |
|
|
|
|
|
|
|
# Compile .class files into Dalvik executable bytecode (.dex)
|
|
|
|
# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
|
|
|
@ -240,7 +241,7 @@ compile_project_class_dex: |
|
|
|
# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
|
|
|
|
# NOTE: Use -A resources to define additional directory in which to find raw asset files
|
|
|
|
create_project_apk_package: |
|
|
|
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin |
|
|
|
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin |
|
|
|
cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) |
|
|
|
|
|
|
|
# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
|
|
|
|