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Generate and install pkg-config pc file

After installation, compiling new programs is possible with
    $ cc game.c `pkg-config --static --libs --cflags raylib`
or
    $ cc game.c `pkg-config --libs --cflags raylib`
depending on configuration

Also adds following configuration options:
- WITH_PIC "Compile static library as position-independent code"
- STATIC_RAYLIB "Build raylib as a static library"
- MACOS_FATLIB  "Build fat library for both i386 and x86_64 on macOS"
pull/395/head
Ahmad Fatoum 7 years ago
parent
commit
44376c04fa
No known key found for this signature in database GPG Key ID: C3EAC3DE9321D59B
5 changed files with 117 additions and 70 deletions
  1. +4
    -4
      .travis.yml
  2. +1
    -1
      appveyor.yml
  3. +13
    -0
      raylib.pc.in
  4. +82
    -42
      src/CMakeLists.txt
  5. +17
    -23
      utils.cmake

+ 4
- 4
.travis.yml View File

@ -13,9 +13,9 @@ env:
global:
- VERBOSE=1
matrix:
- CFLAGS=-m64
- CFLAGS=-m32
- CFLAGS=-m64 SHARED=ON
- CFLAGS=-m32 SHARED=OFF
# We don't install x11 32-bit libraries, so skip shared libraries on -m32
before_script:
- export CFLAGS="-std=gnu99 $CFLAGS"
@ -32,7 +32,7 @@ before_install:
script:
- mkdir build
- cd build
- cmake -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
- cmake -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=$SHARED -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
- make
# - make package
# - sudo make install

+ 1
- 1
appveyor.yml View File

@ -37,7 +37,7 @@ before_build:
- cd build
build_script:
- cmake -G %GENERATOR% -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
- cmake -G %GENERATOR% -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=OFF -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
- cmake --build . --target install
after_build:

+ 13
- 0
raylib.pc.in View File

@ -0,0 +1,13 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: raylib
Description: Simple and easy-to-use library to learn videogames programming
URL: https://github.com/raysan5/raylib
Version: @PROJECT_VERSION@
Libs: -L${libdir} -lraylib
Libs.private:@PKG_CONFIG_LIBS_PRIVATE@
Requires.private:
Cflags: -I${includedir}

+ 82
- 42
src/CMakeLists.txt View File

@ -8,8 +8,17 @@ set(RAYLIB raylib) # Name of the generated library
### Config options ###
# Build a static or shared raylib?
# Shared library is always PIC. Static library should be PIC too if linked into a shared library
set(WITH_PIC OFF CACHE BOOL "Compile static library as position-independent code" OFF)
# Build a static and/or shared raylib?
set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
set(STATIC_RAYLIB ON CACHE BOOL "Build raylib as a static library")
set(MACOS_FATLIB ON CACHE BOOL "Build fat library for both i386 and x86_64 on macOS")
if(NOT (STATIC_RAYLIB OR SHARED_RAYLIB))
message(FATAL_ERROR "Nothing to do if both -DSHARED_RAYLIB=OFF and -DSTATIC_RAYLIB=OFF...")
endif()
# Platform
set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
@ -66,6 +75,14 @@ elseif(${PLATFORM} MATCHES "Raspberry Pi")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
if(BUILD_MACOS_FATLIB)
if (CMAKE_OSX_ARCHITECTURES)
message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides BUILD_MACOS_FATLIB=ON")
else()
SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
endif()
endif()
# Get the sources together
file(GLOB raylib_sources *.c)
file(GLOB stb_vorbis external/stb_vorbis.c)
@ -73,40 +90,72 @@ set(sources ${raylib_sources} ${stb_vorbis})
# Which platform?
if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
# Build a static or shared raylib?
# TODO clean this up a bit?
if(${SHARED_RAYLIB})
# Shared library
add_library(${RAYLIB} SHARED ${sources})
# Will link -framework (if on OS X)
link_os_x_frameworks(raylib)
else()
# Static library
add_library(${RAYLIB} STATIC ${sources})
if(LINUX)
# On Linux, need to link a few extra things for static
target_link_libraries(${RAYLIB} m pthread dl)
target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
endif()
endif()
# Always need to link OpenAL and OpenGL
if(LINUX)
# Elsewhere (such as Linux), need `-lopenal -lGL`
target_link_libraries(${RAYLIB} openal)
target_link_libraries(${RAYLIB} GL)
foreach(L ${LIBS_PRIVATE})
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -l${L}")
endforeach(L)
elseif(APPLE)
# TODO extract framework location and name from ${LIBS_PRIVATE}
# and specify them as -F and -framework instead of hardcoding
foreach(F OpenGL OpenAL Cocoa)
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -framework ${F}")
endforeach(F)
endif()
# Library file & Header
set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
install(
TARGETS ${RAYLIB}
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
if(${SHARED_RAYLIB})
add_library(${RAYLIB}_shared SHARED ${sources})
target_compile_definitions(${RAYLIB}_shared
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
set(CMAKE_MACOSX_RPATH ON)
target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
set_target_properties(${RAYLIB}_shared PROPERTIES PUBLIC_HEADER "raylib.h")
if(WIN32)
install(
TARGETS ${RAYLIB}_shared
RUNTIME DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
install(
TARGETS ${RAYLIB}_shared
LIBRARY DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
endif()
endif(${SHARED_RAYLIB})
if(${STATIC_RAYLIB})
add_library(${RAYLIB} STATIC ${sources})
target_compile_definitions(${RAYLIB}
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
if (WITH_PIC)
set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
endif()
set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
install(TARGETS ${RAYLIB}
ARCHIVE DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
endif(${STATIC_RAYLIB})
configure_file(../raylib.pc.in raylib.pc @ONLY)
install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION lib/pkgconfig)
# Copy the header files to the build directory
file(COPY "raylib.h" DESTINATION ".")
@ -119,15 +168,6 @@ elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
add_executable(${RAYLIB} ${sources})
endif()
# Set the compile flags to raylib
target_compile_definitions(${RAYLIB}
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
# Print the flags for the user
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM})

+ 17
- 23
utils.cmake View File

@ -1,5 +1,5 @@
# All sorts of things that we need cross project
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 2.8.0)
# Detect linux
if(UNIX AND NOT APPLE)
@ -8,33 +8,27 @@ endif()
# Linking for OS X -framework options
# Will do nothing on other OSes
function(link_os_x_frameworks binary)
if(APPLE)
find_library(OPENGL_LIBRARY OpenGL)
find_library(OPENAL_LIBRARY OpenAL)
find_library(COCOA_LIBRARY Cocoa)
set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
target_link_libraries(${binary} ${OSX_FRAMEWORKS})
endif()
endfunction()
if(APPLE)
find_library(OPENGL_LIBRARY OpenGL)
find_library(OPENAL_LIBRARY OpenAL)
find_library(COCOA_LIBRARY Cocoa)
set(LIBS_PRIVATE ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
elseif(LINUX)
# Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
set(LIBS_PRIVATE
m pthread dl
openal
GL
X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
else()
# TODO Windows
endif()
# Do the linking for executables that are meant to link raylib
function(link_libraries_to_executable executable)
# Link the libraries
if(APPLE)
# OS X, we use frameworks
link_os_x_frameworks(${executable})
elseif(LINUX)
# Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
target_link_libraries(${executable} m pthread dl)
target_link_libraries(${executable} openal)
target_link_libraries(${executable} GL)
target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
else()
# TODO windows
endif()
target_link_libraries(${executable} ${LIBS_PRIVATE})
# And raylib
target_link_libraries(${executable} raylib)

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