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pull/1394/head
raysan5 4 years ago
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      src/rlgl.h

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@ -3591,6 +3591,7 @@ TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int si
// Generate mipmaps for the prefiltered HDR texture
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
//rlGenerateMipmaps(Texture2D *texture); // Only GL_TEXTURE_2D
// STEP 2: Draw to framebuffer
//------------------------------------------------------------------------------------------

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