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Support UTF8 basic characters on ImageTextEx()

Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
pull/474/head
raysan5 7 years ago
parent
commit
4492a70a4b
4 changed files with 86 additions and 58 deletions
  1. +1
    -1
      games/transmission/screens/screen_ending.c
  2. +4
    -3
      src/raylib.h
  3. +47
    -48
      src/text.c
  4. +34
    -6
      src/textures.c

+ 1
- 1
games/transmission/screens/screen_ending.c View File

@ -113,7 +113,7 @@ void InitEndingScreen(void)
strcpy(headline, title); // Base headline updated
free(title);
k">if (title != NULL) free(title);
}
}

+ 4
- 3
src/raylib.h View File

@ -948,19 +948,20 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
RLAPI void UnloadSpriteFont(SpriteFont font); // Unload SpriteFont from GPU memory (VRAM)
// Text drawing functions
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
RLAPI void DrawTextEx(SpriteFont font, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
float fontSize, int spacing, Color tint);
// Text misc. functions
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
RLAPI Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
RLAPI int GetGlyphIndex(SpriteFont font, int character); // Returns index position for a unicode character on sprite font
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)

+ 47
- 48
src/text.c View File

@ -90,11 +90,9 @@ static SpriteFont defaultFont; // Default font provided by raylib
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static int GetCharIndex(SpriteFont font, int letter);
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
#if defined(SUPPORT_FILEFORMAT_FNT)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
#endif
#if defined(SUPPORT_FILEFORMAT_TTF)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
@ -345,13 +343,13 @@ SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount,
}
// Unload SpriteFont from GPU memory (VRAM)
void UnloadSpriteFont(SpriteFont spriteFont)
void UnloadSpriteFont(SpriteFont font)
{
// NOTE: Make sure spriteFont is not default font (fallback)
if (spriteFont.texture.id != GetDefaultFont().texture.id)
if (font.texture.id != GetDefaultFont().texture.id)
{
UnloadTexture(spriteFont.texture);
free(spriteFont.chars);
UnloadTexture(font.texture);
free(font.chars);
TraceLog(LOG_DEBUG, "Unloaded sprite font data");
}
@ -377,7 +375,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
// Draw text using SpriteFont
// NOTE: chars spacing is NOT proportional to fontSize
void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float fontSize, int spacing, Color tint)
void DrawTextEx(SpriteFont font, const char *text, Vector2 position, float fontSize, int spacing, Color tint)
{
int length = strlen(text);
int textOffsetX = 0; // Offset between characters
@ -387,7 +385,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
unsigned char letter; // Current character
int index; // Index position in sprite font
scaleFactor = fontSize/spriteFont.baseSize;
scaleFactor = fontSize/font.baseSize;
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
@ -397,7 +395,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
if ((unsigned char)text[i] == '\n')
{
// NOTE: Fixed line spacing of 1.5 lines
textOffsetY += (int)((spriteFont.baseSize + spriteFont.baseSize/2)*scaleFactor);
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0;
}
else
@ -406,29 +404,29 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
{
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
letter = (unsigned char)text[i + 1];
index = GetCharIndex(spriteFont, (int)letter);
index = GetGlyphIndex(font, (int)letter);
i++;
}
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
letter = (unsigned char)text[i + 1];
index = GetCharIndex(spriteFont, (int)letter + 64);
index = GetGlyphIndex(font, (int)letter + 64);
i++;
}
else index = GetCharIndex(spriteFont, (unsigned char)text[i]);
else index = GetGlyphIndex(font, (unsigned char)text[i]);
if ((unsigned char)text[i] != ' ')
{
DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
(Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor,
position.y + textOffsetY + spriteFont.chars[index].offsetY*scaleFactor,
spriteFont.chars[index].rec.width*scaleFactor,
spriteFont.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
DrawTexturePro(font.texture, font.chars[index].rec,
(Rectangle){ position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
font.chars[index].rec.width*scaleFactor,
font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
}
if (spriteFont.chars[index].advanceX == 0) textOffsetX += (int)(spriteFont.chars[index].rec.width*scaleFactor + spacing);
else textOffsetX += (int)(spriteFont.chars[index].advanceX*scaleFactor + spacing);
if (font.chars[index].advanceX == 0) textOffsetX += (int)(font.chars[index].rec.width*scaleFactor + spacing);
else textOffsetX += (int)(font.chars[index].advanceX*scaleFactor + spacing);
}
}
}
@ -490,7 +488,7 @@ int MeasureText(const char *text, int fontSize)
}
// Measure string size for SpriteFont
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing)
Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, int spacing)
{
int len = strlen(text);
int tempLen = 0; // Used to count longer text line num chars
@ -499,8 +497,8 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
float textWidth = 0;
float tempTextWidth = 0; // Used to count longer text line width
float textHeight = (float)spriteFont.baseSize;
float scaleFactor = fontSize/(float)spriteFont.baseSize;
float textHeight = (float)font.baseSize;
float scaleFactor = fontSize/(float)font.baseSize;
for (int i = 0; i < len; i++)
{
@ -508,17 +506,17 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
if (text[i] != '\n')
{
int index = GetCharIndex(spriteFont, (int)text[i]);
int index = GetGlyphIndex(font, (int)text[i]);
if (spriteFont.chars[index].advanceX != 0) textWidth += spriteFont.chars[index].advanceX;
else textWidth += (spriteFont.chars[index].rec.width + spriteFont.chars[index].offsetX);
if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
else textWidth += (font.chars[index].rec.width + font.chars[index].offsetX);
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0;
textHeight += ((float)spriteFont.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
textHeight += ((float)font.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
}
if (tempLen < lenCounter) tempLen = lenCounter;
@ -533,6 +531,28 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
return vec;
}
// Returns index position for a unicode character on spritefont
int GetGlyphIndex(SpriteFont font, int character)
{
#define UNORDERED_CHARSET
#if defined(UNORDERED_CHARSET)
int index = 0;
for (int i = 0; i < font.charsCount; i++)
{
if (font.chars[i].value == character)
{
index = i;
break;
}
}
return index;
#else
return (character - 32);
#endif
}
// Shows current FPS on top-left corner
// NOTE: Uses default font
void DrawFPS(int posX, int posY)
@ -559,27 +579,6 @@ void DrawFPS(int posX, int posY)
// Module specific Functions Definition
//----------------------------------------------------------------------------------
static int GetCharIndex(SpriteFont font, int letter)
{
#define UNORDERED_CHARSET
#if defined(UNORDERED_CHARSET)
int index = 0;
for (int i = 0; i < font.charsCount; i++)
{
if (font.chars[i].value == letter)
{
index = i;
break;
}
}
return index;
#else
return (letter - 32);
#endif
}
// Load an Image font file (XNA style)
static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
{

+ 34
- 6
src/textures.c View File

@ -1374,6 +1374,8 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
{
int length = strlen(text);
int posX = 0;
int index; // Index position in sprite font
unsigned char character; // Current character
Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing);
@ -1389,13 +1391,39 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
for (int i = 0; i < length; i++)
{
CharInfo letter = font.chars[(int)text[i] - 32];
ImageDraw(&imText, imFont, letter.rec, (Rectangle){ posX + letter.offsetX,
letter.offsetY, letter.rec.width, letter.rec.height });
if ((unsigned char)text[i] == '\n')
{
// TODO: Support line break
}
else
{
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
character = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)character);
i++;
}
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
character = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)character + 64);
i++;
}
else index = GetGlyphIndex(font, (unsigned char)text[i]);
if (letter.advanceX == 0) posX += letter.rec.width + spacing;
else posX += letter.advanceX + spacing;
CharInfo letter = font.chars[index];
if ((unsigned char)text[i] != ' ')
{
ImageDraw(&imText, imFont, letter.rec, (Rectangle){ posX + letter.offsetX,
letter.offsetY, letter.rec.width, letter.rec.height });
}
if (letter.advanceX == 0) posX += letter.rec.width + spacing;
else posX += letter.advanceX + spacing;
}
}
UnloadImage(imFont);

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