瀏覽代碼

Minor tweak

pull/2318/head
raysan5 3 年之前
父節點
當前提交
44d3cee5d1
共有 2 個檔案被更改,包括 6 行新增2 行删除
  1. +1
    -1
      src/raylib.h
  2. +5
    -1
      src/rlgl.h

+ 1
- 1
src/raylib.h 查看文件

@ -839,7 +839,7 @@ typedef enum {
BLEND_MULTIPLIED, // Blend textures multiplying colors
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
BLEND_CUSTOM // Belnd textures using custom src/dst factors (use rlSetBlendMode())
BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
} BlendMode;
// Gesture

+ 5
- 1
src/rlgl.h 查看文件

@ -1778,7 +1778,11 @@ void rlSetBlendMode(int mode)
case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
case RL_BLEND_CUSTOM: glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); break;
case RL_BLEND_CUSTOM:
{
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
} break;
default: break;
}

Loading…
取消
儲存