From 44f7f8a9974c5a7531e7cd9345b971efcacfe62f Mon Sep 17 00:00:00 2001 From: Ray Date: Sat, 10 Apr 2021 00:28:08 +0200 Subject: [PATCH] Update CHANGELOG --- CHANGELOG | 28 +++++++++------------------- 1 file changed, 9 insertions(+), 19 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index f7544d4c..9930ba6b 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -7,26 +7,12 @@ Current Release: raylib 3.7.0 (xx April 2021) Release: raylib 3.7 (xx April 2021) ------------------------------------------------------------------------- KEY CHANGES: - - [core] REDESIGNED: VR simulator -> fbo/shader exposed to user - - [rlgl] REDESIGNED: More abstraction -rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements: - - Many functions renamed to follow rl*() convention - - Some internal functions exposed in the API - - Some functionality moved to other modules - - Reorganized all functions by categories - - Make sure it keeps working with OpenGL 1.1 and 2.1 - - [models] OpenGL 1.1 mesh rendering: DrawMesh() - - [models] Mesh Instancing: DrawMeshInstanced() - - [models] Stereo rendering: DrawMesh() - - [models] GL_FLOAT, GL_UNSIGNED_INT exposed - - [models] GenMeshCustom() - - [rlgl] GenTexture*() functions removal? - + - [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module - [rlgl] REVIEWED: Instancing and stereo rendering + - [core] REDESIGNED: VR simulator, fbo/shader exposed to user - [utils] ADDED: File access callbacks system - - [models] Gltf animation support (#1551) by @object71 - -[audio] ADDED: LoadMusicStreamFromMemory() (#1606) by @nezvers + - [models] ADDED: glTF animations support (#1551) by @object71 + - [audio] ADDED: Music streaming support from memory (#1606) by @nezvers - [*] RENAMED: enums values renamed for consistency Detailed changes: @@ -89,7 +75,11 @@ Detailed changes: [utils] ADDED: SetLoadFileTextCallback() [utils] ADDED: SetSaveFileTextCallback() [examples] ADDED: text_draw_3d (#1689) by @Demizdor -[examples] REDESIGNED: shaders_mesh_intancing by @moliad +[examples] ADDED: textures_poly (#1677) by @chriscamacho +[examples] ADDED: models_gltf_model (#1551) by @object71 +[examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing +[examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad +[examples] REDESIGNED: core_vr_simulator [examples] REDESIGNED: models_yaw_pitch_roll [build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO [build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)