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@ -457,9 +457,9 @@ void UnloadRenderTexture(RenderTexture2D target) |
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// Get pixel data from image in the form of Color struct array |
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Color *GetImageData(Image image) |
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{ |
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if ((image.width == 0) || (image.height == 0)) return NULL; |
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Color *pixels = (Color *)RL_MALLOC(image.width*image.height*sizeof(Color)); |
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if (pixels == NULL) return pixels; |
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if (image.format >= COMPRESSED_DXT1_RGB) TraceLog(LOG_WARNING, "Pixel data retrieval not supported for compressed image formats"); |
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else |
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