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REVIEWED: `GetCollisionRec()`

pull/3053/head
Ray 1 year ago
parent
commit
452e3b494c
1 changed files with 16 additions and 17 deletions
  1. +16
    -17
      src/rshapes.c

+ 16
- 17
src/rshapes.c View File

@ -1756,28 +1756,27 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
}
// Get collision rectangle for two rectangles collision
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2){
Rectangle overlap;
float left = ((rec1.x) > (rec2.x) ? (rec1.x) : (rec2.x));
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
{
Rectangle overlap = { 0 };
float left = (rec1.x > rec2.x)? rec1.x : rec2.x;
float right1 = rec1.x + rec1.width;
float right2 = rec2.x + rec2.width;
float right = (p">(right1) < (right2) ? (right1) : (right2));
float top = (p">(rec1.y) > p">(rec2.y) ? p">(rec1.">y) : (rec2.y));
float right = (n">right1 < right2)? right1 : right2;
float top = (rec1.y > rec2.y)? rec1.l">y : rec2.y;
float bottom1 = rec1.y + rec1.height;
float bottom2 = rec2.y + rec2.height;
float bottom = ((bottom1) < (bottom2) ? (bottom1) : (bottom2));
if (left < right && top < bottom){
overlap.x = (left);
overlap.y = (top);
overlap.width = (right - left );
overlap.height = (bottom - top);
}
else{
overlap.x = 0;
overlap.y = 0;
overlap.width = 0;
overlap.height = 0;
float bottom = (bottom1 < bottom2)? bottom1 : bottom2;
if ((left < right) && (top < bottom))
{
overlap.x = left;
overlap.y = top;
overlap.width = right - left;
overlap.height = bottom - top;
}
return overlap;
}

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