Просмотр исходного кода

Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.

pull/2049/head
Horrowind 4 лет назад
Родитель
Сommit
4542b32e4e
1 измененных файлов: 6 добавлений и 80 удалений
  1. +6
    -80
      src/rmodels.c

+ 6
- 80
src/rmodels.c Просмотреть файл

@ -712,59 +712,9 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col
// NOTE: It could be also used for pyramid and cone // NOTE: It could be also used for pyramid and cone
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color) void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color)
{ {
if (sides < 3) sides = 3;
int numVertex = sides*6;
rlCheckRenderBatchLimit(numVertex);
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
if (radiusTop > 0)
{
// Draw Body -------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); //Bottom Right
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); //Top Right
rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); //Top Left
rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); //Top Right
}
// Draw Cap --------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(0, height, 0);
rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop);
}
}
else
{
// Draw Cone -------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(0, height, 0);
rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom);
}
}
// Draw Base -----------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(0, 0, 0);
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom);
rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
}
rlEnd();
rlPopMatrix();
Vector3 endPos = position;
endPos.y += height;
DrawCylinderEx(position, endPos, radiusBottom, radiusTop, sides, color);
} }
// Draw a cylinder with base at startPos and top at endPos // Draw a cylinder with base at startPos and top at endPos
@ -829,33 +779,9 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e
// NOTE: It could be also used for pyramid and cone // NOTE: It could be also used for pyramid and cone
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color) void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color)
{ {
if (sides < 3) sides = 3;
int numVertex = sides*8;
rlCheckRenderBatchLimit(numVertex);
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom);
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom);
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop);
rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop);
rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
}
rlEnd();
rlPopMatrix();
Vector3 endPos = position;
endPos.y += height;
DrawCylinderWiresEx(position, endPos, radiusBottom, radiusTop, sides, color);
} }

Загрузка…
Отмена
Сохранить