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@ -123,7 +123,7 @@ int main(void) |
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EndTextureMode(); |
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BeginShaderMode(distortion); |
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DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, |
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DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, |
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(float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE); |
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EndShaderMode(); |
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