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Reviewed monitor checking order

pull/2731/head
Ray 2 年之前
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45da03df23
共有 1 個檔案被更改,包括 84 行新增69 行删除
  1. +84
    -69
      src/rcore.c

+ 84
- 69
src/rcore.c 查看文件

@ -1695,49 +1695,58 @@ int GetMonitorCount(void)
// Get number of monitors
int GetCurrentMonitor(void)
{
int index = 0;
#if defined(PLATFORM_DESKTOP)
int monitorCount;
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
GLFWmonitor* monitor = NULL;
if (monitorCount == 1) // easy out
return 0;
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
GLFWmonitor *monitor = NULL;
if (IsWindowFullscreen())
if (monitorCount > 1)
{
monitor = glfwGetWindowMonitor(CORE.Window.handle);
for (int i = 0; i < monitorCount; i++)
if (IsWindowFullscreen())
{
if (monitors[i] == monitor)
return i;
// Get the handle of the monitor that the specified window is in full screen on
monitor = glfwGetWindowMonitor(CORE.Window.handle);
for (int i = 0; i < monitorCount; i++)
{
if (monitors[i] == monitor)
{
index = i;
break;
}
}
}
return 0;
}
else
{
int x = 0;
int y = 0;
else
{
int x = 0;
int y = 0;
glfwGetWindowPos(CORE.Window.handle, &x, &y);
glfwGetWindowPos(CORE.Window.handle, &x, &y);
for (int i = 0; i < monitorCount; i++)
{
int mx = 0;
int my = 0;
for (int i = 0; i < monitorCount; i++)
{
int mx = 0;
int my = 0;
int width = 0;
int height = 0;
int width = 0;
int height = 0;
monitor = monitors[i];
glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height);
if (x >= mx && x <= (mx + width) && y >= my && y <= (my + height))
return i;
monitor = monitors[i];
glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height);
if (x >= mx && x <= (mx + width) && y >= my && y <= (my + height))
{
index = i;
break;
}
}
}
}
return 0;
#else
return 0;
#endif
return index;
}
// Get selected monitor position
@ -1745,7 +1754,7 @@ Vector2 GetMonitorPosition(int monitor)
{
#if defined(PLATFORM_DESKTOP)
int monitorCount;
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
if ((monitor >= 0) && (monitor < monitorCount))
{
@ -1815,7 +1824,7 @@ int GetMonitorPhysicalWidth(int monitor)
return 0;
}
// Get primary monitor physical height in millimetres
// Get selected monitor physical height in millimetres
int GetMonitorPhysicalHeight(int monitor)
{
#if defined(PLATFORM_DESKTOP)
@ -1833,6 +1842,7 @@ int GetMonitorPhysicalHeight(int monitor)
return 0;
}
// Get selected monitor refresh rate
int GetMonitorRefreshRate(int monitor)
{
#if defined(PLATFORM_DESKTOP)
@ -1866,7 +1876,7 @@ Vector2 GetWindowPosition(void)
return (Vector2){ (float)x, (float)y };
}
// Get window scale DPI factor
// Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void)
{
Vector2 scale = { 1.0f, 1.0f };
@ -1900,7 +1910,7 @@ Vector2 GetWindowScaleDPI(void)
return scale;
}
// Get the human-readable, UTF-8 encoded name of the primary monitor
// Get the human-readable, UTF-8 encoded name of the selected monitor
const char *GetMonitorName(int monitor)
{
#if defined(PLATFORM_DESKTOP)
@ -3897,30 +3907,6 @@ static bool InitGraphicsDevice(int width, int height)
return false;
}
// NOTE: Getting video modes is not implemented in emscripten GLFW3 version
#if defined(PLATFORM_DESKTOP)
// Find monitor resolution
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
if (!monitor)
{
TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
return false;
}
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
CORE.Window.display.width = mode->width;
CORE.Window.display.height = mode->height;
// Set screen width/height to the display width/height if they are 0
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
#endif // PLATFORM_DESKTOP
#if defined(PLATFORM_WEB)
CORE.Window.display.width = CORE.Window.screen.width;
CORE.Window.display.height = CORE.Window.screen.height;
#endif // PLATFORM_WEB
glfwDefaultWindowHints(); // Set default windows hints
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
@ -4037,6 +4023,31 @@ static bool InitGraphicsDevice(int width, int height)
if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL);
#endif
#if defined(PLATFORM_DESKTOP)
// Find monitor resolution
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
if (!monitor)
{
TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
return false;
}
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
CORE.Window.display.width = mode->width;
CORE.Window.display.height = mode->height;
// Set screen width/height to the display width/height if they are 0
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
#endif // PLATFORM_DESKTOP
#if defined(PLATFORM_WEB)
// NOTE: Getting video modes is not implemented in emscripten GLFW3 version
CORE.Window.display.width = CORE.Window.screen.width;
CORE.Window.display.height = CORE.Window.screen.height;
#endif // PLATFORM_WEB
if (CORE.Window.fullscreen)
{
// remember center for switchinging from fullscreen to window
@ -4126,6 +4137,7 @@ static bool InitGraphicsDevice(int width, int height)
glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback);
glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback);
glfwSetDropCallback(CORE.Window.handle, WindowDropCallback);
// Set input callback events
glfwSetKeyCallback(CORE.Window.handle, KeyCallback);
glfwSetCharCallback(CORE.Window.handle, CharCallback);
@ -4258,6 +4270,7 @@ static bool InitGraphicsDevice(int width, int height)
drmModeFreeConnector(con);
}
}
if (!CORE.Window.connector)
{
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
@ -4303,18 +4316,20 @@ static bool InitGraphicsDevice(int width, int height)
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
// try to find an exact matching mode
// Try to find an exact matching mode
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
// if nothing found, try to find a nearly matching mode
if (CORE.Window.modeIndex < 0)
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
// if nothing found, try to find an exactly matching mode including interlaced
if (CORE.Window.modeIndex < 0)
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
// if nothing found, try to find a nearly matching mode including interlaced
if (CORE.Window.modeIndex < 0)
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
// if nothing found, there is no suitable mode
// If nothing found, try to find a nearly matching mode
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
// If nothing found, try to find an exactly matching mode including interlaced
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
// If nothing found, try to find a nearly matching mode including interlaced
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
// If nothing found, there is no suitable mode
if (CORE.Window.modeIndex < 0)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");

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