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Reviewed latest PR, variable name

pull/2509/head
Ray 2 years ago
parent
commit
461cdda71e
2 changed files with 6 additions and 6 deletions
  1. +1
    -1
      src/raylib.h
  2. +5
    -5
      src/rcore.c

+ 1
- 1
src/raylib.h View File

@ -958,7 +958,7 @@ RLAPI void DisableEventWaiting(void); // Disable wai
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void PollInputEvents(void); // Register all input events
RLAPI void WaitTime(double waitSeconds); // Wait for some time (halt program execution)
RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
// Cursor-related functions
RLAPI void ShowCursor(void); // Shows cursor

+ 5
- 5
src/rcore.c View File

@ -4824,20 +4824,20 @@ static void InitTimer(void)
// take longer than expected... for that reason we use the busy wait loop
// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
void WaitTime(double waitSeconds)
void WaitTime(double seconds)
{
#if defined(SUPPORT_BUSY_WAIT_LOOP)
double previousTime = GetTime();
double currentTime = 0.0;
// Busy wait loop
while ((currentTime - previousTime) < waitSeconds) currentTime = GetTime();
while ((currentTime - previousTime) < seconds) currentTime = GetTime();
#else
#if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP)
double destinationTime = GetTime() + waitSeconds;
double sleepSeconds = waitSeconds - waitSeconds*0.05; // NOTE: We reserve a percentage of the time for busy waiting
double destinationTime = GetTime() + seconds;
double sleepSeconds = seconds - seconds*0.05; // NOTE: We reserve a percentage of the time for busy waiting
#else
double sleepSeconds = waitSeconds;
double sleepSeconds = seconds;
#endif
// System halt functions

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