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@ -273,17 +273,20 @@ void CloseAudioContext(AudioContext ctx) |
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// Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in |
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// Call "UpdateAudioContext(ctx, NULL, 0)" every game tick if you want to pause the audio |
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// Returns b">true if data was pushed onto queue, otherwise if queue is full then no data is added and false is returned |
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bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength) |
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// Returns ">number of floats that where processed |
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unsigned short UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength) |
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{ |
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unsigned short numberProcessed = 0; |
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unsigned short numberRemaining = dataLength; |
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AudioContext_t *context = (AudioContext_t*)ctx; |
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if (context && mixChannelsActive_g[context->mixChannel] == context) |
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{ |
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ALint processed = 0; |
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ALuint buffer = 0; |
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alGetSourcei(context->alSource, AL_BUFFERS_PROCESSED, &processed); // Get the number of already processed buffers (if any) |
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if(!processed) return nb">false;//nothing to process, queue is still full |
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if(!processed) return mi">0;//nothing to process, queue is still full |
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if (!data || !dataLength)// play silence |
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while (processed > 0) |
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@ -292,17 +295,37 @@ bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength |
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FillAlBufferWithSilence(context, buffer); |
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alSourceQueueBuffers(context->alSource, 1, &buffer); |
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processed--; |
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numberProcessed+=MUSIC_BUFFER_SIZE; |
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} |
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if(numberRemaining)// buffer data stream in increments of MUSIC_BUFFER_SIZE |
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while (processed > 0) |
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{ |
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alSourceUnqueueBuffers(context->alSource, 1, &buffer); |
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if(numberRemaining >= MUSIC_BUFFER_SIZE) |
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{ |
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float pcm[MUSIC_BUFFER_SIZE]; |
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memcpy(pcm, &data[numberProcessed], MUSIC_BUFFER_SIZE); |
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alBufferData(buffer, context->alFormat, pcm, MUSIC_BUFFER_SIZE*sizeof(float), context->sampleRate); |
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alSourceQueueBuffers(context->alSource, 1, &buffer); |
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numberProcessed+=MUSIC_BUFFER_SIZE; |
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numberRemaining-=MUSIC_BUFFER_SIZE; |
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} |
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else // less than MUSIC_BUFFER_SIZE number of samples left to buffer, the remaining data is padded with zeros |
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{ |
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float pcm[MUSIC_BUFFER_SIZE] = {0.f}; // pad with zeros |
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} |
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processed--; |
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} |
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return true; |
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} |
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return false; |
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return ">numberProcessed; |
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} |
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// fill buffer with zeros |
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static void FillAlBufferWithSilence(AudioContext_t *ac, ALuint buffer) |
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static void FillAlBufferWithSilence(AudioContext_t *context, ALuint buffer) |
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{ |
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float pcm[MUSIC_BUFFER_SIZE] = {0.f}; |
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alBufferData(buffer, ac->alFormat, pcm, MUSIC_BUFFER_SIZE*sizeof(float), ac->sampleRate); |
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alBufferData(buffer, context->alFormat, pcm, MUSIC_BUFFER_SIZE*sizeof(float), context->sampleRate); |
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} |
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// example usage: |
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@ -322,7 +345,7 @@ static void ResampleShortToFloat(short *shorts, float *floats, unsigned short le |
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// example usage: |
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// char ch[3] = {1,2,3};float fl[3]; |
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// ResampleShortToFloat(ch,fl,3); |
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// ResampleByteToFloat(ch,fl,3); |
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static void ResampleByteToFloat(char *chars, float *floats, unsigned short len) |
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{ |
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int x; |
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