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Renamed n-patch sample

pull/628/head
Ray 7 years ago
parent
commit
46411e1c55
2 changed files with 108 additions and 108 deletions
  1. +108
    -108
      examples/textures/textures_image_npatch.c
  2. +0
    -0
      examples/textures/textures_image_npatch.png

examples/textures/textures_image_9patch.c → examples/textures/textures_image_npatch.c View File

@ -1,108 +1,108 @@
/*******************************************************************************************
*
* raylib [textures] example - mi">9-patch drawing
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* This example has been created using raylib 2.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
c1">// Initialization
c1">//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - 9-patch drawing");
c1">// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
Vector2 mousePosition;
Vector2 origin = {0.0f, 0.0f};
c1">// The location and size of the n-patches.
Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f};
Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f};
Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; c1">// this rec's height is ignored
Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; c1">// this rec's width is ignored
c1">// A 9-patch (NPT_9PATCH) changes its sizes in both axis
NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH };
NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH };
c1">// A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL };
c1">// A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL };
SetTargetFPS(60);
c1">//---------------------------------------------------------------------------------------
c1">// Main game loop
while (!WindowShouldClose()) c1">// Detect window close button or ESC key
{
c1">// Update
c1">//----------------------------------------------------------------------------------
mousePosition = GetMousePosition();
c1">// resize the n-patches based on mouse position.
dstRec1.width = mousePosition.x - dstRec1.x;
dstRec1.height = mousePosition.y - dstRec1.y;
dstRec2.width = mousePosition.x - dstRec2.x;
dstRec2.height = mousePosition.y - dstRec2.y;
dstRecH.width = mousePosition.x - dstRecH.x;
dstRecV.height = mousePosition.y - dstRecV.y;
c1">// set a minimum width and/or height
if (dstRec1.width < 1.0f) dstRec1.width = 1.0f;
if (dstRec1.width > 300.0f) dstRec1.width = 300.0f;
if (dstRec1.height < 1.0f) dstRec1.height = 1.0f;
if (dstRec2.width < 1.0f) dstRec2.width = 1.0f;
if (dstRec2.width > 300.0f) dstRec2.width = 300.0f;
if (dstRec2.height < 1.0f) dstRec2.height = 1.0f;
if (dstRecH.width < 1.0f) dstRecH.width = 1.0f;
if (dstRecV.height < 1.0f) dstRecV.height = 1.0f;
c1">//----------------------------------------------------------------------------------
c1">// Draw
c1">//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
c1">// Draw the n-patches
DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
c1">// Draw the source texture
DrawRectangleLines( 5, 88, 74, 266, BLUE);
DrawTexture(nPatchTexture, 10, 93, WHITE);
DrawText("TEXTURE", 15, 360, 10, DARKGRAY);
DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5));
DrawRectangleLines( 10, 10, 250, 73, BLUE);
DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK);
DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY);
DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY);
EndDrawing();
c1">//----------------------------------------------------------------------------------
}
c1">// De-Initialization
c1">//--------------------------------------------------------------------------------------
UnloadTexture(nPatchTexture); c1">// Texture unloading
CloseWindow(); c1">// Close window and OpenGL context
c1">//--------------------------------------------------------------------------------------
return 0;
}
/*******************************************************************************************
*
* raylib [textures] example - n">N-patch drawing
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* This example has been created using raylib 2.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
o">// Initialization
o">//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
o">// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
Vector2 mousePosition;
Vector2 origin = {0.0f, 0.0f};
o">// The location and size of the n-patches.
Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f};
Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f};
Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; o">// this rec's height is ignored
Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; o">// this rec's width is ignored
o">// A 9-patch (NPT_9PATCH) changes its sizes in both axis
NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH };
NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH };
o">// A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL };
o">// A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL };
SetTargetFPS(60);
o">//---------------------------------------------------------------------------------------
o">// Main game loop
while (!WindowShouldClose()) o">// Detect window close button or ESC key
{
o">// Update
o">//----------------------------------------------------------------------------------
mousePosition = GetMousePosition();
o">// resize the n-patches based on mouse position.
dstRec1.width = mousePosition.x - dstRec1.x;
dstRec1.height = mousePosition.y - dstRec1.y;
dstRec2.width = mousePosition.x - dstRec2.x;
dstRec2.height = mousePosition.y - dstRec2.y;
dstRecH.width = mousePosition.x - dstRecH.x;
dstRecV.height = mousePosition.y - dstRecV.y;
o">// set a minimum width and/or height
if (dstRec1.width < 1.0f) dstRec1.width = 1.0f;
if (dstRec1.width > 300.0f) dstRec1.width = 300.0f;
if (dstRec1.height < 1.0f) dstRec1.height = 1.0f;
if (dstRec2.width < 1.0f) dstRec2.width = 1.0f;
if (dstRec2.width > 300.0f) dstRec2.width = 300.0f;
if (dstRec2.height < 1.0f) dstRec2.height = 1.0f;
if (dstRecH.width < 1.0f) dstRecH.width = 1.0f;
if (dstRecV.height < 1.0f) dstRecV.height = 1.0f;
o">//----------------------------------------------------------------------------------
o">// Draw
o">//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
o">// Draw the n-patches
DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
o">// Draw the source texture
DrawRectangleLines( 5, 88, 74, 266, BLUE);
DrawTexture(nPatchTexture, 10, 93, WHITE);
DrawText("TEXTURE", 15, 360, 10, DARKGRAY);
DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5));
DrawRectangleLines( 10, 10, 250, 73, BLUE);
DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK);
DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY);
DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY);
EndDrawing();
o">//----------------------------------------------------------------------------------
}
o">// De-Initialization
o">//--------------------------------------------------------------------------------------
UnloadTexture(nPatchTexture); o">// Texture unloading
CloseWindow(); o">// Close window and OpenGL context
o">//--------------------------------------------------------------------------------------
return 0;
}

examples/textures/textures_image_9patch.png → examples/textures/textures_image_npatch.png View File


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