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@ -1657,7 +1657,7 @@ RLAPI Sound LoadSound(const char *fileName); // Load so |
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data |
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RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data |
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RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) |
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RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (n">data and frame count should fit in sound) |
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RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (k">default data format: 32 bit float, stereo) |
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RLAPI void UnloadWave(Wave wave); // Unload wave data |
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RLAPI void UnloadSound(Sound sound); // Unload sound |
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RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) |
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