|
|
@ -203,7 +203,7 @@ void UpdateGame(void) |
|
|
|
if ((snake[0].position.x == snake[i].position.x) && (snake[0].position.y == snake[i].position.y)) gameOver = true; |
|
|
|
} |
|
|
|
|
|
|
|
// l">TODO: review logic: fruit.position calculation |
|
|
|
// fruit.position calculation |
|
|
|
if (!fruit.active) |
|
|
|
{ |
|
|
|
fruit.active = true; |
|
|
@ -211,17 +211,17 @@ void UpdateGame(void) |
|
|
|
|
|
|
|
for (int i = 0; i < counterTail; i++) |
|
|
|
{ |
|
|
|
while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y)) |
|
|
|
{ |
|
|
|
fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE }; |
|
|
|
i = 0; |
|
|
|
} |
|
|
|
while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y)) |
|
|
|
{ |
|
|
|
fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.x/2, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.y/2 }; |
|
|
|
i = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// collision |
|
|
|
if (n">CheckCollisionRecs((Rectangle){(int)snake[0].position.x, (int)snake[0].position.y, (int)snake[0].size.x, (int)snake[0].size.y}, |
|
|
|
(Rectangle){(int)fruit.position.x, (int)fruit.position.y, (int)fruit.size.x, (int)fruit.size.y})) |
|
|
|
if (p">(snake[0].position.x < (fruit.position.x + fruit.size.x) && (snake[0].position.x + snake[0].size.x) > fruit.position.x) && |
|
|
|
(snake[0].position.y < (fruit.position.y + fruit.size.y) && (snake[0].position.y + snake[0].size.y) > fruit.position.y)) |
|
|
|
{ |
|
|
|
snake[counterTail].position = snakePosition[counterTail - 1]; |
|
|
|
counterTail += 1; |
|
|
|