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@ -26,19 +26,32 @@ |
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#include "raylib.h" |
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#include "screens.h" |
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#define LOGO_RECS_SIDE 16 |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition (local to this module) |
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//---------------------------------------------------------------------------------- |
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// Logo screen global variables |
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static int framesCounter; |
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static int finishScreen; |
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static int framesCounter = 0; |
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static int finishScreen = 0; |
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static int logoPositionX = 0; |
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static int logoPositionY = 0; |
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static int lettersCount = 0; |
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static int topSideRecWidth = 0; |
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static int leftSideRecHeight = 0; |
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static Texture2D logoCW; |
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static int bottomSideRecWidth = 0; |
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static int rightSideRecHeight = 0; |
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static float fadeValue; |
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static int showLogoFrames; |
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static bool fadeOut; |
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static char raylib[8] = { 0 }; // raylib text array, max 8 letters |
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static int state = 0; // Tracking animation states (State Machine) |
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static float alpha = 1.0f; // Useful for fading |
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static Texture2D texLogoCW = { 0 }; // Cinamon Works texture |
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//---------------------------------------------------------------------------------- |
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// Logo Screen Functions Definition |
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@ -47,53 +60,183 @@ static bool fadeOut; |
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// Logo Screen Initialization logic |
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void InitLogoScreen(void) |
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{ |
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n">framesCounter = 0; |
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o">// Initialize LOGO screen variables here! |
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finishScreen = 0; |
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framesCounter = 0; |
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lettersCount = 0; |
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logoPositionX = GetScreenWidth()/2 - 128; |
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logoPositionY = GetScreenHeight()/2 - 128; |
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logoCW = LoadTexture("resources/textures/cw_logo.png"); |
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topSideRecWidth = LOGO_RECS_SIDE; |
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leftSideRecHeight = LOGO_RECS_SIDE; |
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bottomSideRecWidth = LOGO_RECS_SIDE; |
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rightSideRecHeight = LOGO_RECS_SIDE; |
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showLogoFrames = 60; |
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fadeValue = 0; |
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for (int i = 0; i < 8; i++) raylib[i] = '\0'; |
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fadeOut = false; |
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state = 0; |
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alpha = 1.0f; |
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texLogoCW = LoadTexture("resources/textures/cw_logo.png"); |
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} |
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// Logo Screen Update logic |
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void UpdateLogoScreen(void) |
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{ |
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if (!fadeOut) |
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{ |
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fadeValue += 0.02f; |
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if (fadeValue > 1.01f) |
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// Update LOGO screen variables here! |
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if (state == 0) // State 0: Small box blinking |
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{ |
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framesCounter++; |
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if (framesCounter == 80) |
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{ |
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state = 1; |
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framesCounter = 0; // Reset counter... will be used later... |
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} |
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} |
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else if (state == 1) // State 1: Top and left bars growing |
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{ |
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topSideRecWidth += 8; |
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leftSideRecHeight += 8; |
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if (topSideRecWidth == 256) state = 2; |
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} |
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else if (state == 2) // State 2: Bottom and right bars growing |
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{ |
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bottomSideRecWidth += 8; |
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rightSideRecHeight += 8; |
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if (bottomSideRecWidth == 256) state = 3; |
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} |
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else if (state == 3) // State 3: Letters appearing (one by one) |
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{ |
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framesCounter++; |
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if (framesCounter/10) // Every 12 frames, one more letter! |
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{ |
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lettersCount++; |
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framesCounter = 0; |
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} |
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switch (lettersCount) |
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{ |
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fadeValue = 1.0f; |
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framesCounter++; |
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if ((framesCounter%showLogoFrames) == 0) |
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case 1: raylib[0] = 'r'; break; |
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case 2: raylib[1] = 'a'; break; |
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case 3: raylib[2] = 'y'; break; |
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case 4: raylib[3] = 'l'; break; |
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case 5: raylib[4] = 'i'; break; |
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case 6: raylib[5] = 'b'; break; |
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default: break; |
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} |
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// When all letters have appeared... |
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if (lettersCount >= 10) |
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{ |
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state = 4; |
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framesCounter = 0; |
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} |
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} |
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else if (state == 4) |
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{ |
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framesCounter++; |
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if (framesCounter > 100) |
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{ |
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alpha -= 0.02f; |
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if (alpha <= 0.0f) |
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{ |
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fadeOut = true; |
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finishScreen = true; |
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} |
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} |
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} |
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if (IsKeyPressed(KEY_ENTER)) finishScreen = true; |
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alpha = 0.0f; |
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framesCounter = 0; |
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state = 5; |
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} |
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} |
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} |
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else if (state == 5) |
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{ |
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alpha += 0.02f; |
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if (alpha >= 1.0f) alpha = 1.0f; |
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framesCounter++; |
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if (framesCounter > 200) |
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{ |
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framesCounter = 0; |
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state = 6; |
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} |
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} |
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else if (state == 6) |
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{ |
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alpha -= 0.02f; |
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if (alpha >= 1.0f) alpha = 1.0f; |
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framesCounter++; |
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if (framesCounter > 100) |
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{ |
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framesCounter = 0; |
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finishScreen = 1; |
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} |
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} |
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} |
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// Logo Screen Draw logic |
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void DrawLogoScreen(void) |
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{ |
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DrawTexture(logoCW, GetScreenWidth()/2 - logoCW.width/2, GetScreenHeight()/2 - logoCW.height/2, Fade(WHITE, fadeValue)); |
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if (state == 0) |
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{ |
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if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK); |
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} |
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else if (state == 1) |
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{ |
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK); |
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DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK); |
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} |
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else if (state == 2) |
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{ |
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK); |
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DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK); |
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DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK); |
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DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK); |
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} |
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else if (state == 3) |
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{ |
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); |
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DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); |
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DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha)); |
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DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); |
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DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); |
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DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha)); |
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} |
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else if (state == 4) |
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{ |
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); |
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DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); |
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DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha)); |
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DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); |
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DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); |
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DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha)); |
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if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha)); |
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} |
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else if ((state == 5) || (state == 6)) DrawTexture(texLogoCW, GetScreenWidth()/2 - texLogoCW.width/2, GetScreenHeight()/2 - texLogoCW.height/2, Fade(WHITE, alpha)); |
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} |
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// Logo Screen Unload logic |
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void UnloadLogoScreen(void) |
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{ |
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UnloadTexture(logoCW); |
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// Unload LOGO screen variables here! |
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UnloadTexture(texLogoCW); |
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} |
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// Logo Screen should finish? |
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int FinishLogoScreen(void) |
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{ |
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return finishScreen; |
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} |
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} |