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@ -0,0 +1,595 @@ |
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/********************************************************************************************** |
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* |
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* rcore_memory - Functions to manage window, graphics device and inputs |
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* |
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* PLATFORM: MEMORY (No OS) |
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* - Memory framebuffer output (no os) |
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* |
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* LIMITATIONS: |
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* - Software renderer (rlsw) |
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* - No input system |
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* |
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* POSSIBLE IMPROVEMENTS: |
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* - Improvement 01 |
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* - Improvement 02 |
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* |
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* ADDITIONAL NOTES: |
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* - TRACELOG() function is located in raylib [utils] module |
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* |
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* CONFIGURATION: |
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* #define RCORE_PLATFORM_CUSTOM_FLAG |
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* Custom flag for rcore on target platform -not used- |
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* |
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* DEPENDENCIES: |
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* - rlsw: Software renderer |
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* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) |
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* |
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* |
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* LICENSE: zlib/libpng |
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* |
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* Copyright (c) 2025 Ramon Santamaria (@raysan5) and contributors |
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* |
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* This software is provided "as-is", without any express or implied warranty. In no event |
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* will the authors be held liable for any damages arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, including commercial |
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* applications, and to alter it and redistribute it freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not claim that you |
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* wrote the original software. If you use this software in a product, an acknowledgment |
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* in the product documentation would be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented |
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* as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source distribution. |
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* |
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**********************************************************************************************/ |
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#if defined(_WIN32) |
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#include <conio.h> // Required for: kbhit() |
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#else |
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// Provide kbhit() function in non-Windows platforms |
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#include <termios.h> |
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#include <unistd.h> |
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#include <fcntl.h> |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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// Platform-specific required data for timming (Win32) |
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#if defined(_WIN32) |
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typedef struct _LARGE_INTEGER { int64_t QuadPart; } LARGE_INTEGER; |
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__declspec(dllimport) int __stdcall QueryPerformanceCounter(LARGE_INTEGER *lpPerformanceCount); |
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__declspec(dllimport) int __stdcall QueryPerformanceFrequency(LARGE_INTEGER *lpFrequency); |
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#endif |
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typedef struct { |
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unsigned int *pixels; // Pointer to pixel data buffer (RGBA8888 format) |
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#if defined(_WIN32) |
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LARGE_INTEGER timerFrequency; |
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#endif |
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} PlatformData; |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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extern CoreData CORE; // Global CORE state context |
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static PlatformData platform = { 0 }; // Platform specific data |
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//---------------------------------------------------------------------------------- |
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// Module Internal Functions Declaration |
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//---------------------------------------------------------------------------------- |
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int InitPlatform(void); // Initialize platform (graphics, inputs and more) |
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bool InitGraphicsDevice(void); // Initialize graphics device |
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//---------------------------------------------------------------------------------- |
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// Module Functions Declaration |
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//---------------------------------------------------------------------------------- |
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// NOTE: Functions declaration is provided by raylib.h |
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//---------------------------------------------------------------------------------- |
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// Module Internal Functions Declaration |
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//---------------------------------------------------------------------------------- |
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#if !defined(_WIN32) |
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static int kbhit(void); // Check if a key has been pressed |
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static char getch(void) { return getchar(); } // Get pressed character |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition: Window and Graphics Device |
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//---------------------------------------------------------------------------------- |
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// Check if application should close |
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bool WindowShouldClose(void) |
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{ |
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if (CORE.Window.ready) return CORE.Window.shouldClose; |
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else return true; |
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} |
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// Toggle fullscreen mode |
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void ToggleFullscreen(void) |
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{ |
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TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); |
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} |
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// Toggle borderless windowed mode |
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void ToggleBorderlessWindowed(void) |
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{ |
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TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); |
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} |
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// Set window state: maximized, if resizable |
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void MaximizeWindow(void) |
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{ |
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TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); |
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} |
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// Set window state: minimized |
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void MinimizeWindow(void) |
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{ |
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TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); |
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} |
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// Restore window from being minimized/maximized |
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void RestoreWindow(void) |
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{ |
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TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); |
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} |
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// Set window configuration state using flags |
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void SetWindowState(unsigned int flags) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); |
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} |
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// Clear window configuration state flags |
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void ClearWindowState(unsigned int flags) |
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{ |
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TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); |
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} |
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// Set icon for window |
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void SetWindowIcon(Image image) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); |
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} |
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// Set icon for window |
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void SetWindowIcons(Image *images, int count) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); |
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} |
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// Set title for window |
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void SetWindowTitle(const char *title) |
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{ |
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CORE.Window.title = title; |
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} |
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// Set window position on screen (windowed mode) |
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void SetWindowPosition(int x, int y) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); |
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} |
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// Set monitor for the current window |
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void SetWindowMonitor(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); |
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} |
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) |
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void SetWindowMinSize(int width, int height) |
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{ |
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CORE.Window.screenMin.width = width; |
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CORE.Window.screenMin.height = height; |
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} |
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// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) |
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void SetWindowMaxSize(int width, int height) |
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{ |
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CORE.Window.screenMax.width = width; |
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CORE.Window.screenMax.height = height; |
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} |
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// Set window dimensions |
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void SetWindowSize(int width, int height) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); |
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} |
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// Set window opacity, value opacity is between 0.0 and 1.0 |
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void SetWindowOpacity(float opacity) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); |
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} |
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// Set window focused |
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void SetWindowFocused(void) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); |
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} |
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// Get native window handle |
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void *GetWindowHandle(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); |
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return NULL; |
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} |
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// Get number of monitors |
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int GetMonitorCount(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); |
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return 1; |
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} |
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// Get current monitor where window is placed |
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int GetCurrentMonitor(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); |
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return 0; |
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} |
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// Get selected monitor position |
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Vector2 GetMonitorPosition(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); |
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return (Vector2){ 0, 0 }; |
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} |
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// Get selected monitor width (currently used by monitor) |
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int GetMonitorWidth(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); |
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return 0; |
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} |
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// Get selected monitor height (currently used by monitor) |
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int GetMonitorHeight(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); |
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return 0; |
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} |
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// Get selected monitor physical width in millimetres |
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int GetMonitorPhysicalWidth(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); |
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return 0; |
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} |
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// Get selected monitor physical height in millimetres |
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int GetMonitorPhysicalHeight(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); |
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return 0; |
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} |
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// Get selected monitor refresh rate |
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int GetMonitorRefreshRate(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); |
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return 0; |
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} |
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// Get the human-readable, UTF-8 encoded name of the selected monitor |
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const char *GetMonitorName(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); |
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return ""; |
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} |
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// Get window position XY on monitor |
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Vector2 GetWindowPosition(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform"); |
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return (Vector2){ 0, 0 }; |
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} |
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// Get window scale DPI factor for current monitor |
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Vector2 GetWindowScaleDPI(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); |
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return (Vector2){ 1.0f, 1.0f }; |
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} |
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// Set clipboard text content |
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void SetClipboardText(const char *text) |
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{ |
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TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); |
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} |
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// Get clipboard text content |
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// NOTE: returned string is allocated and freed by GLFW |
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const char *GetClipboardText(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); |
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return NULL; |
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} |
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// Get clipboard image |
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Image GetClipboardImage(void) |
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{ |
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Image image = { 0 }; |
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TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform"); |
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return image; |
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} |
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// Show mouse cursor |
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void ShowCursor(void) |
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{ |
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CORE.Input.Mouse.cursorHidden = false; |
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} |
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// Hides mouse cursor |
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void HideCursor(void) |
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{ |
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CORE.Input.Mouse.cursorHidden = true; |
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} |
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// Enables cursor (unlock cursor) |
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void EnableCursor(void) |
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{ |
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// Set cursor position in the middle |
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); |
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CORE.Input.Mouse.cursorHidden = false; |
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} |
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// Disables cursor (lock cursor) |
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void DisableCursor(void) |
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{ |
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// Set cursor position in the middle |
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); |
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CORE.Input.Mouse.cursorHidden = true; |
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} |
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// Swap back buffer with front buffer (screen drawing) |
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void SwapScreenBuffer(void) |
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{ |
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// Update framebuffer |
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rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels); |
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} |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition: Misc |
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//---------------------------------------------------------------------------------- |
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// Get elapsed time measure in seconds since InitTimer() |
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double GetTime(void) |
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{ |
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double time = 0.0; |
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#if defined(_WIN32) |
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LARGE_INTEGER now = { 0 }; |
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QueryPerformanceCounter(&now); |
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return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart; |
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#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__) |
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double time = 0.0; |
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struct timespec ts = { 0 }; |
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clock_gettime(CLOCK_MONOTONIC, &ts); |
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unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; |
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time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() |
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#endif |
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return time; |
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} |
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// Open URL with default system browser (if available) |
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// NOTE: This function is only safe to use if you control the URL given. |
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// A user could craft a malicious string performing another action. |
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// Only call this function yourself not with user input or make sure to check the string yourself. |
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// Ref: https://github.com/raysan5/raylib/issues/686 |
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void OpenURL(const char *url) |
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{ |
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// Security check to (partially) avoid malicious code on target platform |
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if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); |
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else |
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{ |
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char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char)); |
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sprintf(cmd, "explorer \"%s\"", url); |
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int result = system(cmd); |
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if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created"); |
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RL_FREE(cmd); |
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} |
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} |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition: Inputs |
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//---------------------------------------------------------------------------------- |
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// Set internal gamepad mappings |
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int SetGamepadMappings(const char *mappings) |
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{ |
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TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); |
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return 0; |
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} |
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// Set gamepad vibration |
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) |
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{ |
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TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform"); |
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} |
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// Set mouse position XY |
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void SetMousePosition(int x, int y) |
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{ |
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CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; |
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; |
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} |
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// Set mouse cursor |
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void SetMouseCursor(int cursor) |
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{ |
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TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); |
|
|
|
} |
|
|
|
|
|
|
|
// Get physical key name. |
|
|
|
const char *GetKeyName(int key) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); |
|
|
|
return ""; |
|
|
|
} |
|
|
|
|
|
|
|
// Register all input events |
|
|
|
void PollInputEvents(void) |
|
|
|
{ |
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM) |
|
|
|
// NOTE: Gestures update must be called every frame to reset gestures correctly |
|
|
|
// because ProcessGestureEvent() is just called on an event, not every frame |
|
|
|
UpdateGestures(); |
|
|
|
#endif |
|
|
|
|
|
|
|
// Reset keys/chars pressed registered |
|
|
|
CORE.Input.Keyboard.keyPressedQueueCount = 0; |
|
|
|
CORE.Input.Keyboard.charPressedQueueCount = 0; |
|
|
|
|
|
|
|
// Reset key repeats |
|
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; |
|
|
|
|
|
|
|
// Reset last gamepad button/axis registered state |
|
|
|
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN |
|
|
|
//CORE.Input.Gamepad.axisCount = 0; |
|
|
|
|
|
|
|
// Register previous touch states |
|
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; |
|
|
|
|
|
|
|
// Reset touch positions |
|
|
|
// TODO: It resets on target platform the mouse position and not filled again until a move-event, |
|
|
|
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! |
|
|
|
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; |
|
|
|
|
|
|
|
// Register previous keys states |
|
|
|
// NOTE: Android supports up to 260 keys |
|
|
|
for (int i = 0; i < 260; i++) |
|
|
|
{ |
|
|
|
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; |
|
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; |
|
|
|
} |
|
|
|
|
|
|
|
// TODO: Poll input events for current platform |
|
|
|
|
|
|
|
// Check for key pressed to exit |
|
|
|
if (kbhit()) |
|
|
|
{ |
|
|
|
int key = getch(); |
|
|
|
if (key == 27) CORE.Window.shouldClose = true; // KEY_SCAPE |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module Internal Functions Definition |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Initialize platform: graphics, inputs and more |
|
|
|
int InitPlatform(void) |
|
|
|
{ |
|
|
|
// Memory framebuffer can only work with software renderer |
|
|
|
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_11_SOFTWARE)"); |
|
|
|
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); |
|
|
|
return -1; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
// Load memory framebuffer with desired screen size |
|
|
|
platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(int)); |
|
|
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// If everything work as expected, we can continue |
|
|
|
CORE.Window.render.width = CORE.Window.screen.width; |
|
|
|
CORE.Window.render.height = CORE.Window.screen.height; |
|
|
|
CORE.Window.currentFbo.width = CORE.Window.render.width; |
|
|
|
CORE.Window.currentFbo.height = CORE.Window.render.height; |
|
|
|
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); |
|
|
|
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); |
|
|
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); |
|
|
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); |
|
|
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); |
|
|
|
|
|
|
|
CORE.Window.ready = true; |
|
|
|
|
|
|
|
// TODO: Load OpenGL extensions |
|
|
|
// NOTE: GL procedures address loader is required to load extensions |
|
|
|
//---------------------------------------------------------------------------- |
|
|
|
// ... |
|
|
|
//---------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// TODO: Initialize input events system |
|
|
|
// It could imply keyboard, mouse, gamepad, touch... |
|
|
|
// Depending on the platform libraries/SDK it could use a callback mechanism |
|
|
|
// For system events and inputs evens polling on a per-frame basis, use PollInputEvents() |
|
|
|
//---------------------------------------------------------------------------- |
|
|
|
// ... |
|
|
|
//---------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Initialize timing system |
|
|
|
//---------------------------------------------------------------------------- |
|
|
|
#if defined(_WIN32) |
|
|
|
LARGE_INTEGER time = { 0 }; |
|
|
|
QueryPerformanceCounter(&time); |
|
|
|
QueryPerformanceFrequency(&platform.timerFrequency); |
|
|
|
CORE.Time.base = time.QuadPart; |
|
|
|
#endif |
|
|
|
InitTimer(); |
|
|
|
//---------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Initialize storage system |
|
|
|
//---------------------------------------------------------------------------- |
|
|
|
CORE.Storage.basePath = GetWorkingDirectory(); |
|
|
|
//---------------------------------------------------------------------------- |
|
|
|
|
|
|
|
TRACELOG(LOG_INFO, "PLATFORM: MEMORY: Initialized successfully"); |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Close platform |
|
|
|
void ClosePlatform(void) |
|
|
|
{ |
|
|
|
RL_FREE(platform.pixels); |
|
|
|
} |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module Internal Functions Definition |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
#if !defined(_WIN32) |
|
|
|
// Check if a key has been pressed |
|
|
|
static int kbhit(void) |
|
|
|
{ |
|
|
|
struct termios oldt = { 0 }; |
|
|
|
struct termios newt = { 0 }; |
|
|
|
int ch = 0; |
|
|
|
int oldf = 0; |
|
|
|
|
|
|
|
tcgetattr(STDIN_FILENO, &oldt); |
|
|
|
newt = oldt; |
|
|
|
newt.c_lflag &= ~(ICANON | ECHO); |
|
|
|
tcsetattr(STDIN_FILENO, TCSANOW, &newt); |
|
|
|
oldf = fcntl(STDIN_FILENO, F_GETFL, 0); |
|
|
|
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK); |
|
|
|
|
|
|
|
ch = getchar(); |
|
|
|
|
|
|
|
tcsetattr(STDIN_FILENO, TCSANOW, &oldt); |
|
|
|
fcntl(STDIN_FILENO, F_SETFL, oldf); |
|
|
|
|
|
|
|
if (ch != EOF) |
|
|
|
{ |
|
|
|
ungetc(ch, stdin); |
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |
|
|
|
#endif |
|
|
|
|
|
|
|
// EOF |