diff --git a/src/rlgl.c b/src/rlgl.c index d027495f9..6fb4bf3d0 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2559,11 +2559,13 @@ void DestroyLight(Light light) { if (light != NULL) { + int light_id = light->id; + // Free dynamic memory allocation - free(lights[light->id]); + free(lights[light_id]); // Remove *obj from the pointers array - for (int i = light->id; i < lightsCount; i++) + for (int i = light_id; i < lightsCount; i++) { // Resort all the following pointers of the array if ((i + 1) < lightsCount) @@ -2571,7 +2573,6 @@ void DestroyLight(Light light) lights[i] = lights[i + 1]; lights[i]->id = lights[i + 1]->id; } - else free(lights[i]); } // Decrease enabled physic objects count diff --git a/src/rlua.h b/src/rlua.h index fb3a66984..858537938 100644 --- a/src/rlua.h +++ b/src/rlua.h @@ -768,7 +768,7 @@ static int lua_BoundingBox(lua_State* L) { Vector3 min = LuaGetArgument_Vector3(L, 1); Vector3 max = LuaGetArgument_Vector3(L, 2); - LuaPush_BoundingBox(L, (BoundingBox) { { min.x, min.y }, { max.x, max.y } }); + LuaPush_BoundingBox(L, (BoundingBox) { { min.x, min.y, min.z }, { max.x, max.y, max.z } }); return 1; }