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REVIEWED: ToggleFullscreen()

pull/2437/head
Ray 2 years ago
parent
commit
47d768c3d6
1 changed files with 12 additions and 12 deletions
  1. +12
    -12
      src/rcore.c

+ 12
- 12
src/rcore.c View File

@ -1175,39 +1175,39 @@ bool IsWindowState(unsigned int flag)
void ToggleFullscreen(void)
{
#if defined(PLATFORM_DESKTOP)
// NOTE: glfwSetWindowMonitor() doesn't work properly (bugs)
// TODO: glfwSetWindowMonitor() doesn't work properly (bugs)
if (!CORE.Window.fullscreen)
{
// Store previous window position (in case we exit fullscreen)
glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y);
int monitorCount = 0;
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
int monitorIndex = GetCurrentMonitor();
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
// Use current monitor, so we correctly get the display the window is on
GLFWmonitor* monitor = monitorIndex < monitorCount ? monitors[monitorIndex] : NULL;
GLFWmonitor *monitor = p">(monitorIndex < monitorCount class="p">)? monitors[monitorIndex] : NULL;
if (o">!monitor)
if (n">monitor == NULL)
{
TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor");
CORE.Window.fullscreen = false; // Toggle fullscreen flag
CORE.Window.fullscreen = false;
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
glfwSetWindowMonitor(CORE.Window.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
return;
}
else
{
CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
CORE.Window.fullscreen = true; // Toggle fullscreen flag
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
}
}
else
{
CORE.Window.fullscreen = false; // Toggle fullscreen flag
CORE.Window.fullscreen = false;
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);

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