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@ -8,7 +8,7 @@ |
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* This game has been created using raylib v1.2 (www.raylib.com) |
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* This game has been created using raylib v1.2 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* |
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* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com) |
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* Copyright (c) 2014 Ramon Santamaria (err">@raysan5) |
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* |
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* |
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********************************************************************************************/ |
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********************************************************************************************/ |
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@ -28,17 +28,17 @@ int main() |
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//-------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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const int screenHeight = 450; |
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const char windowTitle[30] = "<game name goes here>"; |
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GameScreen currentScreen = LOGO; |
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const char windowTitle[30] = "<game name goes here>"; |
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InitWindow(screenWidth, screenHeight, windowTitle); |
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InitWindow(screenWidth, screenHeight, windowTitle); |
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GameScreen currentScreen = LOGO; |
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// TODO: Initialize all required variables and load all required data here! |
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// TODO: Initialize all required variables and load all required data here! |
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int framesCounter = 0; // Used to count frames |
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SetTargetFPS(60); |
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int framesCounter = 0; // Useful to count frames |
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SetTargetFPS(60); // Set desired framerate (frames-per-second) |
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//-------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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// Main game loop |
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@ -149,4 +149,4 @@ int main() |
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//-------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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return 0; |
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} |
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} |