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Follow raylib's conventions

pull/5233/head
Hugo ARNAL 2 days ago
parent
commit
4831582fcf
1 changed files with 8 additions and 8 deletions
  1. +8
    -8
      examples/shapes/shapes_kaleidoscope.c

+ 8
- 8
examples/shapes/shapes_kaleidoscope.c View File

@ -31,19 +31,21 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - kaleidoscope"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - kaleidoscope");
int symmetry = 6; int symmetry = 6;
float angle = 360.0f / (float)symmetry;
float angle = 360.0f/(float)symmetry;
float thickness = 3.0f; float thickness = 3.0f;
Vector2 prevMousePos = { 0 }; Vector2 prevMousePos = { 0 };
SetTargetFPS(60); SetTargetFPS(60);
ClearBackground(BLACK); ClearBackground(BLACK);
Vector2 offset = {(float)screenWidth / 2.0f, (float)screenHeight / 2.0f};
Vector2 offset = { (float)screenWidth/2.0f, (float)screenHeight/2.0f };
Camera2D camera = { 0 }; Camera2D camera = { 0 };
camera.target = (Vector2){ 0 }; camera.target = (Vector2){ 0 };
camera.offset = offset; camera.offset = offset;
camera.rotation = 0.0f; camera.rotation = 0.0f;
camera.zoom = 1.0f; camera.zoom = 1.0f;
Vector2 scaleVector = { 1.0f, -1.0f };
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
@ -52,23 +54,21 @@ int main(void)
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
Vector2 mousePos = GetMousePosition(); Vector2 mousePos = GetMousePosition();
Vector2 lineStart = Vector2Subtract(mousePos, offset);
Vector2 lineEnd = Vector2Subtract(prevMousePos, offset);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
BeginMode2D(camera); BeginMode2D(camera);
Vector2 lineStart = Vector2Subtract(mousePos, offset);
Vector2 lineEnd = Vector2Subtract(prevMousePos, offset);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
for (int i = 0; i < symmetry; i++) { for (int i = 0; i < symmetry; i++) {
lineStart = Vector2Rotate(lineStart, angle * DEG2RAD);
lineEnd = Vector2Rotate(lineEnd, angle * DEG2RAD);
lineStart = Vector2Rotate(lineStart, angle*DEG2RAD);
lineEnd = Vector2Rotate(lineEnd, angle*DEG2RAD);
DrawLineEx(lineStart, lineEnd, thickness, WHITE); DrawLineEx(lineStart, lineEnd, thickness, WHITE);
Vector2 scaleVector = {1.0f, -1.0f};
Vector2 reflectLineStart = Vector2Multiply(lineStart, scaleVector); Vector2 reflectLineStart = Vector2Multiply(lineStart, scaleVector);
Vector2 reflectLineEnd = Vector2Multiply(lineEnd, scaleVector); Vector2 reflectLineEnd = Vector2Multiply(lineEnd, scaleVector);

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