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Some tweaks

It seems there are some problems with DrawLights()
pull/124/head
raysan5 8 years ago
parent
commit
48374c85dd
1 changed files with 5 additions and 6 deletions
  1. +5
    -6
      examples/shaders_standard_lighting.c

+ 5
- 6
examples/shaders_standard_lighting.c View File

@ -17,7 +17,6 @@
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
int main()
{
@ -35,27 +34,27 @@ int main()
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
Material material = LoadStandardMaterial();
material.texDiffuse = texDiffuse;
material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
material.colDiffuse = (Color){255, 255, 255, 255};
material.colAmbient = (Color){0, 0, 10, 255};
material.colSpecular = (Color){255, 255, 255, 255};
material.glossiness = 50.0f;
dwarf.material = material; // Apply material to model
dwarf.material = material; // Apply material to model
Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255});
spotLight->target = (Vector3){0.0f, 0.0f, 0.0f};
spotLight->intensity = 2.0f;
spotLight->diffuse = (Color){255, 100, 100, 255};
spotLight->coneAngle = 60.0f;
Light dirLight = CreateLight(LIGHT_DIRECTIONAL, (Vector3){0.0f, -3.0f, -3.0f}, (Color){255, 255, 255, 255});
dirLight->target = (Vector3){1.0f, -2.0f, -2.0f};
dirLight->intensity = 2.0f;
dirLight->diffuse = (Color){100, 255, 100, 255};
Light pointLight = CreateLight(LIGHT_POINT, (Vector3){0.0f, 4.0f, 5.0f}, (Color){255, 255, 255, 255});
pointLight->intensity = 2.0f;
pointLight->diffuse = (Color){100, 100, 255, 255};

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