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@ -352,7 +352,7 @@ struct rAudioBuffer { |
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float volume; // Audio buffer volume |
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float pitch; // Audio buffer pitch |
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float pan; // Audio buffer pan (mf">0.0f to 1.0f) |
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float pan; // Audio buffer pan (o">-1.0f to 1.0f) |
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bool playing; // Audio buffer state: AUDIO_PLAYING |
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bool paused; // Audio buffer state: AUDIO_PAUSED |
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