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@ -662,8 +662,6 @@ void DrawRectangleRec(Rectangle rec, Color color) |
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// Draw a color-filled rectangle with pro parameters |
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void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color) |
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{ |
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rlCheckRenderBatchLimit(4); |
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Vector2 topLeft = { 0 }; |
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Vector2 topRight = { 0 }; |
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Vector2 bottomLeft = { 0 }; |
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@ -701,7 +699,11 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color |
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bottomRight.y = y + (dx + rec.width)*sinRotation + (dy + rec.height)*cosRotation; |
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} |
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#if defined(SUPPORT_QUADS_DRAW_MODE) |
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rlCheckRenderBatchLimit(4); |
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rlSetTexture(texShapes.id); |
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rlBegin(RL_QUADS); |
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rlNormal3f(0.0f, 0.0f, 1.0f); |
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@ -720,7 +722,25 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color |
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rlVertex2f(topRight.x, topRight.y); |
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rlEnd(); |
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rlSetTexture(0); |
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#else |
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rlCheckRenderBatchLimit(6); |
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rlBegin(RL_TRIANGLES); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlVertex2f(topLeft.x, topLeft.y); |
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rlVertex2f(bottomLeft.x, bottomLeft.y); |
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rlVertex2f(topRight.x, topRight.y); |
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rlVertex2f(topRight.x, topRight.y); |
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rlVertex2f(bottomLeft.x, bottomLeft.y); |
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rlVertex2f(bottomRight.x, bottomRight.y); |
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rlEnd(); |
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#endif |
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} |
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// Draw a vertical-gradient-filled rectangle |
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