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REVIEWED: `DrawMesh*()` issue #2211

pull/2217/head
Ray 3 年之前
父節點
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48918ca5c6
共有 1 個檔案被更改,包括 2 行新增2 行删除
  1. +2
    -2
      src/rmodels.c

+ 2
- 2
src/rmodels.c 查看文件

@ -1329,7 +1329,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
// Set default value for unused attribute // Set default value for unused attribute
// NOTE: Required when using default shader and no VAO support // NOTE: Required when using default shader and no VAO support
float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC2, 4);
rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4);
rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
} }
} }
@ -1544,7 +1544,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
// Set default value for unused attribute // Set default value for unused attribute
// NOTE: Required when using default shader and no VAO support // NOTE: Required when using default shader and no VAO support
float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC2, 4);
rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4);
rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
} }
} }

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