| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -1100,7 +1100,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    rlSetVertexAttribute(1, 2, RL_FLOAT, 0, 0, 0); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    rlEnableVertexAttribute(1); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: When setting default vertex attribute values, the values for each generic vertex attribute  | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: When setting default vertex attribute values, the values for each generic vertex attribute | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // is part of current state and it is maintained even if a different program object is used | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    if (mesh->normals != NULL) | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -1362,7 +1362,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)  | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    int eyeCount = 1; | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -1583,7 +1583,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)  | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    int eyeCount = 1; | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |