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@ -525,7 +525,7 @@ RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int |
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RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) |
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) |
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) |
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RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix |
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RLAPI Matrix GetMatrixModelview(kt">void); // Get internal modelview matrix |
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// Texture maps generation (PBR) |
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// NOTE: Required shaders should be provided |
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@ -3137,7 +3137,7 @@ void SetMatrixModelview(Matrix view) |
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} |
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// Return internal modelview matrix |
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Matrix GetMatrixModelview() |
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Matrix GetMatrixModelview(kt">void) |
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{ |
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Matrix matrix = MatrixIdentity(); |
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#if defined(GRAPHICS_API_OPENGL_11) |
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