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@ -2619,7 +2619,8 @@ unsigned char *rlReadScreenPixels(int width, int height) |
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{ |
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unsigned char *screenData = (unsigned char *)calloc(width*height*4, sizeof(unsigned char)); |
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// NOTE: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer |
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// NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer |
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// NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! |
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); |
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// Flip image vertically! |
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@ -2631,10 +2632,6 @@ unsigned char *rlReadScreenPixels(int width, int height) |
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{ |
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// Flip line |
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imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; |
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// Set alpha component value to 255 (no trasparent image retrieval) |
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// NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! |
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if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; |
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} |
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} |
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