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@ -1163,28 +1163,28 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f |
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P5 ================== P4 |
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*/ |
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const Vector2 point[16] = { |
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{(float)rec.x + innerRadius + 0.5f, rec.y - lineThick + 0.5f}, |
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y - lineThick + 0.5f}, |
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{(float)rec.x + innerRadius + 0.5f, rec.y - lineThick + 0.5f}, |
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y - lineThick + 0.5f}, |
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{rec.x + rec.width + lineThick - 0.5f, (float)rec.y + innerRadius + 0.5f}, // PO, P1, P2 |
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{rec.x + rec.width + lineThick - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, |
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{rec.x + rec.width + lineThick - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, |
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + rec.height + lineThick - 0.5f}, // P3, P4 |
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{(float)rec.x + innerRadius + 0.5f, rec.y + rec.height + lineThick - 0.5f}, |
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{rec.x - lineThick + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, |
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{(float)rec.x + innerRadius + 0.5f, rec.y + rec.height + lineThick - 0.5f}, |
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{rec.x - lineThick + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, |
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{rec.x - lineThick + 0.5f, (float)rec.y + innerRadius + 0.5f}, // P5, P6, P7 |
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{(float)rec.x + innerRadius + 0.5f, rec.y + 0.5f}, |
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{(float)rec.x + innerRadius + 0.5f, rec.y + 0.5f}, |
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + 0.5f}, // P8, P9 |
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{rec.x + rec.width - 0.5f, (float)rec.y + innerRadius + 0.5f}, |
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{rec.x + rec.width - 0.5f, (float)rec.y + innerRadius + 0.5f}, |
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{rec.x + rec.width - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, // P10, P11 |
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + rec.height - 0.5f}, |
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + rec.height - 0.5f}, |
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{(float)rec.x + innerRadius + 0.5f, rec.y + rec.height - 0.5f}, // P12, P13 |
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{rec.x + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, |
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{rec.x + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, |
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{rec.x + 0.5f, (float)rec.y + innerRadius + 0.5f} // P14, P15 |
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}; |
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const Vector2 centers[4] = { |
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{(float)rec.x + innerRadius + 0.5f, (float)rec.y + innerRadius + 0.5f}, |
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{(float)rec.x + innerRadius + 0.5f, (float)rec.y + innerRadius + 0.5f}, |
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, (float)rec.y + innerRadius + 0.5f}, // P16, P17 |
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, |
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, |
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{(float)rec.x + innerRadius + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f} // P18, P19 |
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}; |
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