Browse Source

Update mini_al with fixes and improvements for Emscripten.

pull/413/head
David Reid 7 years ago
parent
commit
49e945f958
1 changed files with 287 additions and 78 deletions
  1. +287
    -78
      src/external/mini_al.h

+ 287
- 78
src/external/mini_al.h View File

@ -20,6 +20,7 @@
// - OSS
// - OpenSL|ES / Android
// - OpenAL
// - SDL
// - Null (Silence)
// - ... and more in the future.
// - Core Audio (OSX, iOS)
@ -60,6 +61,12 @@
// --------------
// The BSD build uses OSS and should Just Work without any linking nor include path configuration.
//
// Building (Emscripten)
// ---------------------
// The Emscripten build currently uses SDL 1.2 for it's backend which means specifying "-s USE_SDL=2" is unecessary
// as of this version. However, if in the future there is legitimate benefit or enough demand for SDL 2 to be used
// instead, you will need to specify this when compiling.
//
//
// Playback Example
// ----------------
@ -152,6 +159,9 @@
// #define MAL_NO_OPENAL
// Disables the OpenAL backend.
//
// #define MAL_NO_SDL
// Disables the SDL backend.
//
// #define MAL_NO_NULL
// Disables the null backend.
//
@ -234,13 +244,12 @@ extern "C" {
#endif
#endif
// Explicitly disable OpenAL for Emscripten o">- prefer SDL for this.
// Explicitly disable OpenAL n">and Null backends for Emscripten n">because they both use a background thread which is not properly supported right now.
#if !defined(MAL_EMSCRIPTEN)
#define MAL_SUPPORT_OPENAL
#define MAL_SUPPORT_NULL // All platforms support the null backend.
#endif
#define MAL_SUPPORT_SDL // All platforms support SDL.
#define MAL_SUPPORT_NULL // All platforms support the null backend.
#if !defined(MAL_NO_WASAPI) && defined(MAL_SUPPORT_WASAPI)
@ -533,7 +542,7 @@ typedef union
char openal[256]; // OpenAL seems to use human-readable device names as the ID.
#endif
#ifdef MAL_SUPPORT_SDL
int sdl; //
int sdl; // SDL devices are identified with an index.
#endif
#ifdef MAL_SUPPORT_NULL
int nullbackend; // Always 0.
@ -860,7 +869,19 @@ struct mal_context
#ifdef MAL_SUPPORT_SDL
struct
{
int _unused;
mal_handle hSDL; // SDL
mal_proc SDL_InitSubSystem;
mal_proc SDL_QuitSubSystem;
mal_proc SDL_GetNumAudioDevices;
mal_proc SDL_GetAudioDeviceName;
mal_proc SDL_CloseAudio;
mal_proc SDL_CloseAudioDevice;
mal_proc SDL_OpenAudio;
mal_proc SDL_OpenAudioDevice;
mal_proc SDL_PauseAudio;
mal_proc SDL_PauseAudioDevice;
mal_bool32 usingSDL1;
} sdl;
#endif
#ifdef MAL_SUPPORT_NULL
@ -1559,6 +1580,13 @@ void mal_pcm_convert(void* pOut, mal_format formatOut, const void* pIn, mal_form
#endif
// Disable run-time linking on certain backends.
#ifndef MAL_NO_RUNTIME_LINLING
#if defined(MAL_ANDROID) || defined(MAL_EMSCRIPTEN)
#define MAL_NO_RUNTIME_LINKING
#endif
#endif
// Check if we have the necessary development packages for each backend at the top so we can use this to determine whether or not
// certain unused functions and variables can be excluded from the build to avoid warnings.
#ifdef MAL_ENABLE_WASAPI
@ -1602,14 +1630,16 @@ void mal_pcm_convert(void* pOut, mal_format formatOut, const void* pIn, mal_form
#endif
#ifdef MAL_ENABLE_SDL
#define MAL_HAS_SDL
#ifdef __has_include
#ifdef MAL_EMSCRIPTEN
#if !__has_include(<SDL/SDL_audio.h>)
#undef MAL_HAS_SDL
#endif
#else
#if !__has_include(<SDL2/SDL_audio.h>)
#undef MAL_HAS_SDL
#ifdef MAL_NO_RUNTIME_LINKING
#ifdef __has_include
#ifdef MAL_EMSCRIPTEN
#if !__has_include(<SDL/SDL_audio.h>)
#undef MAL_HAS_SDL
#endif
#else
#if !__has_include(<SDL2/SDL_audio.h>)
#undef MAL_HAS_SDL
#endif
#endif
#endif
#endif
@ -1618,11 +1648,6 @@ void mal_pcm_convert(void* pOut, mal_format formatOut, const void* pIn, mal_form
#define MAL_HAS_NULL // Everything supports the null backend.
#endif
// Disable run-time linking on certain backends.
#if defined(MAL_ANDROID) || defined(MAL_EMSCRIPTEN)
#define MAL_NO_RUNTIME_LINKING
#endif
#ifdef MAL_WIN32
#define MAL_THREADCALL WINAPI
@ -8213,35 +8238,90 @@ static mal_result mal_device__main_loop__openal(mal_device* pDevice)
//
///////////////////////////////////////////////////////////////////////////////
#ifdef MAL_HAS_SDL
#define SDL_MAIN_HANDLED
#ifdef MAL_EMSCRIPTEN
#include <SDL/SDL.h>
//#define MAL_USE_SDL_1
#define MAL_SDL_INIT_AUDIO 0x00000010
#define MAL_AUDIO_U8 0x0008
#define MAL_AUDIO_S16 0x8010
#define MAL_AUDIO_S32 0x8020
#define MAL_AUDIO_F32 0x8120
#define MAL_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
#define MAL_SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
#define MAL_SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
#define MAL_SDL_AUDIO_ALLOW_ANY_CHANGE (MAL_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | MAL_SDL_AUDIO_ALLOW_FORMAT_CHANGE | MAL_SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
// If we are linking at compile time we'll just #include SDL.h. Otherwise we can just redeclare some stuff to avoid the
// need for development packages to be installed.
#ifdef MAL_NO_RUNTIME_LINKING
#define SDL_MAIN_HANDLED
#ifdef MAL_EMSCRIPTEN
#include <SDL/SDL.h>
// For now just use SDL 1.2 with Emscripten. This avoids the need for "-s USE_SDL=2" at compile time.
#ifndef MAL_USE_SDL_1
#define MAL_USE_SDL_1
#endif
#else
#include <SDL2/SDL.h>
#endif
typedef SDL_AudioCallback MAL_SDL_AudioCallback;
typedef SDL_AudioSpec MAL_SDL_AudioSpec;
typedef SDL_AudioFormat MAL_SDL_AudioFormat;
typedef SDL_AudioDeviceID MAL_SDL_AudioDeviceID;
#else
#include <SDL2/SDL.h>
#endif
typedef void (* MAL_SDL_AudioCallback)(void* userdata, mal_uint8* stream, int len);
typedef mal_uint16 MAL_SDL_AudioFormat;
typedef mal_uint32 MAL_SDL_AudioDeviceID;
SDL_AudioFormat mal_format_to_sdl(mal_format format)
typedef struct MAL_SDL_AudioSpec
{
int freq;
MAL_SDL_AudioFormat format;
mal_uint8 channels;
mal_uint8 silence;
mal_uint16 samples;
mal_uint16 padding;
mal_uint32 size;
MAL_SDL_AudioCallback callback;
void* userdata;
} MAL_SDL_AudioSpec;
#endif
typedef int (* MAL_PFN_SDL_InitSubSystem)(mal_uint32 flags);
typedef void (* MAL_PFN_SDL_QuitSubSystem)(mal_uint32 flags);
typedef int (* MAL_PFN_SDL_GetNumAudioDevices)(int iscapture);
typedef const char* (* MAL_PFN_SDL_GetAudioDeviceName)(int index, int iscapture);
typedef void (* MAL_PFN_SDL_CloseAudio)(void);
typedef void (* MAL_PFN_SDL_CloseAudioDevice)(MAL_SDL_AudioDeviceID dev);
typedef int (* MAL_PFN_SDL_OpenAudio)(MAL_SDL_AudioSpec* desired, MAL_SDL_AudioSpec* obtained);
typedef MAL_SDL_AudioDeviceID (* MAL_PFN_SDL_OpenAudioDevice)(const char* device, int iscapture, const MAL_SDL_AudioSpec* desired, MAL_SDL_AudioSpec* obtained, int allowed_changes);
typedef void (* MAL_PFN_SDL_PauseAudio)(int pause_on);
typedef void (* MAL_PFN_SDL_PauseAudioDevice)(MAL_SDL_AudioDeviceID dev, int pause_on);
MAL_SDL_AudioFormat mal_format_to_sdl(mal_format format)
{
switch (format)
{
case mal_format_unknown: return 0;
case mal_format_u8: return AUDIO_U8;
case mal_format_s16: return AUDIO_S16;
case mal_format_s24: return AUDIO_S32; // Closest match.
case mal_format_s32: return AUDIO_S32;
case mal_format_u8: return MAL_AUDIO_U8;
case mal_format_s16: return MAL_AUDIO_S16;
case mal_format_s24: return MAL_AUDIO_S32; // Closest match.
case mal_format_s32: return MAL_AUDIO_S32;
default: return 0;
}
}
mal_format mal_format_from_sdl(SDL_AudioFormat format)
mal_format mal_format_from_sdl(MAL_SDL_AudioFormat format)
{
switch (format)
{
case AUDIO_U8: return mal_format_u8;
case AUDIO_S16: return mal_format_s16;
case AUDIO_S32: return mal_format_s32;
case AUDIO_F32: return mal_format_f32;
default: return mal_format_unknown;
case MAL_AUDIO_U8: return mal_format_u8;
case MAL_AUDIO_S16: return mal_format_s16;
case MAL_AUDIO_S32: return mal_format_s32;
case MAL_AUDIO_F32: return mal_format_f32;
default: return mal_format_unknown;
}
}
@ -8250,7 +8330,71 @@ mal_result mal_context_init__sdl(mal_context* pContext)
{
mal_assert(pContext != NULL);
int resultSDL = SDL_InitSubSystem(SDL_INIT_AUDIO);
#ifndef MAL_NO_RUNTIME_LINKING
// Run-time linking.
const char* libNames[] = {
#if defined(MAL_WIN32)
"SDL2.dll",
"SDL.dll"
#elif defined(MAL_APPLE)
"libSDL2-2.0.0.dylib", // Can any Mac users out there comfirm these library names?
"libSDL-1.2.0.dylib"
#else
"libSDL2-2.0.so.0",
"libSDL-1.2.so.0"
#endif
};
for (size_t i = 0; i < mal_countof(libNames); ++i) {
pContext->sdl.hSDL = mal_dlopen(libNames[i]);
if (pContext->sdl.hSDL != NULL) {
break;
}
}
if (pContext->sdl.hSDL == NULL) {
return MAL_NO_BACKEND; // Couldn't find SDL2.dll, etc. Most likely it's not installed.
}
pContext->sdl.SDL_InitSubSystem = mal_dlsym(pContext->sdl.hSDL, "SDL_InitSubSystem");
pContext->sdl.SDL_QuitSubSystem = mal_dlsym(pContext->sdl.hSDL, "SDL_QuitSubSystem");
pContext->sdl.SDL_CloseAudio = mal_dlsym(pContext->sdl.hSDL, "SDL_CloseAudio");
pContext->sdl.SDL_OpenAudio = mal_dlsym(pContext->sdl.hSDL, "SDL_OpenAudio");
pContext->sdl.SDL_PauseAudio = mal_dlsym(pContext->sdl.hSDL, "SDL_PauseAudio");
#ifndef MAL_USE_SDL_1
pContext->sdl.SDL_GetNumAudioDevices = mal_dlsym(pContext->sdl.hSDL, "SDL_GetNumAudioDevices");
pContext->sdl.SDL_GetAudioDeviceName = mal_dlsym(pContext->sdl.hSDL, "SDL_GetAudioDeviceName");
pContext->sdl.SDL_CloseAudioDevice = mal_dlsym(pContext->sdl.hSDL, "SDL_CloseAudioDevice");
pContext->sdl.SDL_OpenAudioDevice = mal_dlsym(pContext->sdl.hSDL, "SDL_OpenAudioDevice");
pContext->sdl.SDL_PauseAudioDevice = mal_dlsym(pContext->sdl.hSDL, "SDL_PauseAudioDevice");
#endif
#else
// Compile-time linking.
pContext->sdl.SDL_InitSubSystem = (mal_proc)SDL_InitSubSystem;
pContext->sdl.SDL_QuitSubSystem = (mal_proc)SDL_QuitSubSystem;
pContext->sdl.SDL_CloseAudio = (mal_proc)SDL_CloseAudio;
pContext->sdl.SDL_OpenAudio = (mal_proc)SDL_OpenAudio;
pContext->sdl.SDL_PauseAudio = (mal_proc)SDL_PauseAudio;
#ifndef MAL_USE_SDL_1
pContext->sdl.SDL_GetNumAudioDevices = (mal_proc)SDL_GetNumAudioDevices;
pContext->sdl.SDL_GetAudioDeviceName = (mal_proc)SDL_GetAudioDeviceName;
pContext->sdl.SDL_CloseAudioDevice = (mal_proc)SDL_CloseAudioDevice;
pContext->sdl.SDL_OpenAudioDevice = (mal_proc)SDL_OpenAudioDevice;
pContext->sdl.SDL_PauseAudioDevice = (mal_proc)SDL_PauseAudioDevice;
#endif
#endif
// We need to determine whether or not we are using SDL2 or SDL1. We can know this by looking at whether or not certain
// function pointers are NULL.
if (pContext->sdl.SDL_GetNumAudioDevices == NULL ||
pContext->sdl.SDL_GetAudioDeviceName == NULL ||
pContext->sdl.SDL_CloseAudioDevice == NULL ||
pContext->sdl.SDL_OpenAudioDevice == NULL ||
pContext->sdl.SDL_PauseAudioDevice == NULL) {
pContext->sdl.usingSDL1 = MAL_TRUE;
}
int resultSDL = ((MAL_PFN_SDL_InitSubSystem)pContext->sdl.SDL_InitSubSystem)(MAL_SDL_INIT_AUDIO);
if (resultSDL != 0) {
return MAL_ERROR;
}
@ -8263,7 +8407,7 @@ mal_result mal_context_uninit__sdl(mal_context* pContext)
mal_assert(pContext != NULL);
mal_assert(pContext->backend == mal_backend_sdl);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
p">(n>(MAL_PFN_SDL_QuitSubSystem)pContext->sdl.SDL_QuitSubSystem)(MAL_SDL_INIT_AUDIO);
return MAL_SUCCESS;
}
@ -8271,26 +8415,45 @@ mal_result mal_enumerate_devices__sdl(mal_context* pContext, mal_device_type typ
{
(void)pContext;
mal_uint32 infoSize = *pCount;
*pCount = 0;
// For now I'm restricting the SDL backend to default devices.
if (pInfo != NULL) {
if (infoSize > 0) {
if (type == mal_device_type_playback) {
pInfo->id.sdl = 0;
mal_strncpy_s(pInfo->name, sizeof(pInfo->name), "Default Playback Device", (size_t)-1);
#ifndef MAL_USE_SDL_1
if (!pContext->sdl.usingSDL1) {
int deviceCount = ((MAL_PFN_SDL_GetNumAudioDevices)pContext->sdl.SDL_GetNumAudioDevices)((type == mal_device_type_playback) ? 0 : 1);
for (int i = 0; i < deviceCount; ++i) {
if (pInfo != NULL) {
if (infoSize > 0) {
pInfo->id.sdl = i;
mal_strncpy_s(pInfo->name, sizeof(pInfo->name), ((MAL_PFN_SDL_GetAudioDeviceName)pContext->sdl.SDL_GetAudioDeviceName)(i, (type == mal_device_type_playback) ? 0 : 1), (size_t)-1);
pInfo += 1;
*pCount += 1;
}
} else {
pInfo->id.sdl = 0;
mal_strncpy_s(pInfo->name, sizeof(pInfo->name), "Default Capture Device", (size_t)-1);
*pCount += 1;
}
}
} else
#endif
{
if (pInfo != NULL) {
if (infoSize > 0) {
// SDL1 uses default devices.
if (type == mal_device_type_playback) {
pInfo->id.sdl = 0;
mal_strncpy_s(pInfo->name, sizeof(pInfo->name), "Default Playback Device", (size_t)-1);
} else {
pInfo->id.sdl = 0;
mal_strncpy_s(pInfo->name, sizeof(pInfo->name), "Default Capture Device", (size_t)-1);
}
pInfo += 1;
pInfo += 1;
*pCount += 1;
}
} else {
*pCount += 1;
}
} else {
*pCount += 1;
}
return MAL_SUCCESS;
@ -8300,20 +8463,23 @@ void mal_device_uninit__sdl(mal_device* pDevice)
{
mal_assert(pDevice != NULL);
#if 1
n">SDL_CloseAudioDevice(pDevice->sdl.deviceID);
#else
n">SDL_CloseAudio();
#ifndef MAL_USE_SDL_1
k">if (!pDevice->pContext->sdl.usingSDL1) {
((MAL_PFN_SDL_CloseAudioDevice)pDevice->pContext->sdl.SDL_CloseAudioDevice)(pDevice->sdl.deviceID);
p">} else
#endif
{
((MAL_PFN_SDL_CloseAudio)pDevice->pContext->sdl.SDL_CloseAudio)();
}
}
static void mal_audio_callback__sdl(void *pUserData, Uint8 *pBuffer, int bufferSizeInBytes)
static void mal_audio_callback__sdl(void* pUserData, mal_uint8* pBuffer, int bufferSizeInBytes)
{
mal_device* pDevice = (mal_device*)pUserData;
mal_assert(pDevice != NULL);
mal_uint32 bufferSizeInFrames = (mal_uint32)bufferSizeInBytes / mal_get_sample_size_in_bytes(pDevice->format) / pDevice->channels;
mal_uint32 bufferSizeInFrames = (mal_uint32)bufferSizeInBytes / mal_get_sample_size_in_bytes(pDevice->internalFormat) / pDevice->internalChannels;
if (pDevice->type == mal_device_type_playback) {
mal_device__read_frames_from_client(pDevice, bufferSizeInFrames, pBuffer);
@ -8328,34 +8494,61 @@ mal_result mal_device_init__sdl(mal_context* pContext, mal_device_type type, mal
mal_assert(pConfig != NULL);
mal_assert(pDevice != NULL);
SDL_AudioSpec desiredSpec, obtainedSpec;
// SDL wants the buffer size to be a power of 2. The SDL_AudioSpec property for this is only a Uint16, so we need
// to explicitly clamp this because it will be easy to overflow.
mal_uint32 bufferSize = pConfig->bufferSizeInFrames * pConfig->periods * pConfig->channels;
if (bufferSize > 32768) {
bufferSize = 32768;
} else {
bufferSize = mal_next_power_of_2(bufferSize);
}
mal_assert(bufferSize <= 32768);
MAL_SDL_AudioSpec desiredSpec, obtainedSpec;
mal_zero_memory(&desiredSpec, sizeof(desiredSpec));
desiredSpec.freq = (int)pConfig->sampleRate;
desiredSpec.format = mal_format_to_sdl(pConfig->format);
desiredSpec.channels = (Uint8)pConfig->channels;
desiredSpec.samples = (Uint16)mal_next_power_of_2(pConfig->bufferSizeInFrames * pConfig->periods * pConfig->channels);
desiredSpec.channels = (mal_uint8)pConfig->channels;
desiredSpec.samples = (mal_uint16)bufferSize;
desiredSpec.callback = mal_audio_callback__sdl;
desiredSpec.userdata = pDevice;
// Fall back to f32 if we don't have an appropriate mapping between mini_al and SDL.
if (desiredSpec.format == 0) {
desiredSpec.format = AUDIO_F32;
desiredSpec.format = MAL_AUDIO_F32;
}
// For now, only using the default device.
(void)pDeviceID;
#ifndef MAL_USE_SDL_1
if (!pDevice->pContext->sdl.usingSDL1) {
int isCapture = (type == mal_device_type_playback) ? 0 : 1;
#if 1
pDevice->sdl.deviceID = SDL_OpenAudioDevice(NULL, (type == mal_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, 0);
if (pDevice->sdl.deviceID == 0) {
k">return mal_post_error(pDevice, "Failed to open SDL device.", MAL_FAILED_TO_OPEN_BACKEND_DEVICE);
}
#else
pDevice->sdl.deviceID = SDL_OpenAudio(&desiredSpec, &obtainedSpec);
if (pDevice->sdl.deviceID != 0) {
k">return mal_post_error(pDevice, "Failed to open SDL device.", MAL_FAILED_TO_OPEN_BACKEND_DEVICE);
}
const char* pDeviceName = NULL;
if (pDeviceID != NULL) {
pDeviceName = ((MAL_PFN_SDL_GetAudioDeviceName)pDevice->pContext->sdl.SDL_GetAudioDeviceName)(pDeviceID->sdl, isCapture);
p">}
pDevice->sdl.deviceID = ((MAL_PFN_SDL_OpenAudioDevice)pDevice->pContext->sdl.SDL_OpenAudioDevice)(pDeviceName, isCapture, &desiredSpec, &obtainedSpec, MAL_SDL_AUDIO_ALLOW_ANY_CHANGE);
if (pDevice->sdl.deviceID == 0) {
return mal_post_error(pDevice, "Failed to open SDL device.", MAL_FAILED_TO_OPEN_BACKEND_DEVICE);
p">}
} else
#endif
{
// SDL1 uses default devices.
(void)pDeviceID;
// SDL1 only supports playback as far as I can tell.
if (type != mal_device_type_playback) {
return MAL_NO_DEVICE;
}
pDevice->sdl.deviceID = ((MAL_PFN_SDL_OpenAudio)pDevice->pContext->sdl.SDL_OpenAudio)(&desiredSpec, &obtainedSpec);
if (pDevice->sdl.deviceID != 0) {
return mal_post_error(pDevice, "Failed to open SDL device.", MAL_FAILED_TO_OPEN_BACKEND_DEVICE);
}
}
pDevice->internalFormat = mal_format_from_sdl(obtainedSpec.format);
pDevice->internalChannels = obtainedSpec.channels;
@ -8363,6 +8556,15 @@ mal_result mal_device_init__sdl(mal_context* pContext, mal_device_type type, mal
pDevice->bufferSizeInFrames = obtainedSpec.samples / obtainedSpec.channels;
pDevice->periods = 1; // SDL doesn't seem to tell us what the period count is. Just set this 1.
#if 0
printf("=== SDL CONFIG ===\n");
printf("REQUESTED -> RECEIVED\n");
printf(" FORMAT: %s -> %s\n", mal_get_format_name(pConfig->format), mal_get_format_name(pDevice->internalFormat));
printf(" CHANNELS: %d -> %d\n", desiredSpec.channels, obtainedSpec.channels);
printf(" SAMPLE RATE: %d -> %d\n", desiredSpec.freq, obtainedSpec.freq);
printf(" BUFFER SIZE IN SAMPLES: %d -> %d\n", desiredSpec.samples, obtainedSpec.samples);
#endif
return MAL_SUCCESS;
}
@ -8370,11 +8572,14 @@ static mal_result mal_device__start_backend__sdl(mal_device* pDevice)
{
mal_assert(pDevice != NULL);
#if 1
n">SDL_PauseAudioDevice(pDevice->sdl.deviceID, 0);
#else
n">SDL_PauseAudio(0);
#ifndef MAL_USE_SDL_1
k">if (!pDevice->pContext->sdl.usingSDL1) {
((MAL_PFN_SDL_PauseAudioDevice)pDevice->pContext->sdl.SDL_PauseAudioDevice)(pDevice->sdl.deviceID, 0);
p">} else
#endif
{
((MAL_PFN_SDL_PauseAudio)pDevice->pContext->sdl.SDL_PauseAudio)(0);
}
return MAL_SUCCESS;
}
@ -8383,11 +8588,14 @@ static mal_result mal_device__stop_backend__sdl(mal_device* pDevice)
{
mal_assert(pDevice != NULL);
#if 1
n">SDL_PauseAudioDevice(pDevice->sdl.deviceID, 1);
#else
n">SDL_PauseAudio(1);
#ifndef MAL_USE_SDL_1
k">if (!pDevice->pContext->sdl.usingSDL1) {
((MAL_PFN_SDL_PauseAudioDevice)pDevice->pContext->sdl.SDL_PauseAudioDevice)(pDevice->sdl.deviceID, 1);
p">} else
#endif
{
((MAL_PFN_SDL_PauseAudio)pDevice->pContext->sdl.SDL_PauseAudio)(1);
}
return MAL_SUCCESS;
}
@ -10890,6 +11098,7 @@ void mal_pcm_f32_to_s32(int* pOut, const float* pIn, unsigned int count)
// need to update.
// - API CHANGE: SRC and DSP callbacks now take a pointer to a mal_src and mal_dsp object respectively.
// - API CHANGE: Improvements to event and thread APIs. These changes make these APIs more consistent.
// - Add support for SDL and Emscripten.
// - Simplify the build system further for when development packages for various backends are not installed.
// With this change, when the compiler supports __has_include, backends without the relevant development
// packages installed will be ignored. This fixes the build for old versions of MinGW.

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