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@ -333,12 +333,6 @@ typedef struct { |
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bool isKeyboard; // True if device has letter keycodes |
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bool isGamepad; // True if device has gamepad buttons |
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} InputEventWorker; |
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typedef struct { |
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int contents[8]; // Key events FIFO contents (8 positions) |
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char head; // Key events FIFO head position |
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char tail; // Key events FIFO tail position |
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} KeyEventFifo; |
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#endif |
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typedef struct { int x; int y; } Point; |
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@ -420,7 +414,7 @@ typedef struct CoreData { |
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) |
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int defaultMode; // Default keyboard mode |
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struct termios defaultSettings; // Default keyboard settings |
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n">KeyEventFifo lastKeyPressed; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers) |
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kt">int fd; // File descriptor for the evdev keyboard |
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#endif |
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} Keyboard; |
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struct { |
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@ -559,7 +553,8 @@ static void RestoreTerminal(void); // Restore terminal |
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#endif |
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static void InitEvdevInput(void); // Evdev inputs initialization |
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static void EventThreadSpawn(char *device); // Identifies a input device and spawns a thread to handle it if needed |
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static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate |
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static void PollKeyboardEvents(void); // Process evdev keyboard events. |
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static void *EventThread(void *arg); // Input device events reading thread |
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static void InitGamepad(void); // Init raw gamepad input |
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@ -899,6 +894,13 @@ void CloseWindow(void) |
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CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called |
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// Close the evdev keyboard |
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if (CORE.Input.Keyboard.fd != -1) |
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{ |
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close(CORE.Input.Keyboard.fd); |
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CORE.Input.Keyboard.fd = -1; |
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} |
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for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) |
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{ |
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if (CORE.Input.eventWorker[i].threadId) |
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@ -906,6 +908,7 @@ void CloseWindow(void) |
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pthread_join(CORE.Input.eventWorker[i].threadId, NULL); |
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} |
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} |
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if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL); |
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#endif |
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@ -4274,15 +4277,8 @@ static void PollInputEvents(void) |
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) |
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// Register previous keys states |
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for (int i = 0; i < 512; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; |
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// Grab a keypress from the evdev fifo if avalable |
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if (CORE.Input.Keyboard.lastKeyPressed.head != CORE.Input.Keyboard.lastKeyPressed.tail) |
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{ |
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = CORE.Input.Keyboard.lastKeyPressed.contents[CORE.Input.Keyboard.lastKeyPressed.tail]; // Read the key from the buffer |
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CORE.Input.Keyboard.keyPressedQueueCount++; |
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CORE.Input.Keyboard.lastKeyPressed.tail = (CORE.Input.Keyboard.lastKeyPressed.tail + 1) & 0x07; // Increment the tail pointer forwards and binary wraparound after 7 (fifo is 8 elements long) |
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} |
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PollKeyboardEvents(); |
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// Register previous mouse states |
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; |
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@ -5352,6 +5348,9 @@ static void InitEvdevInput(void) |
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char path[MAX_FILEPATH_LENGTH]; |
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DIR *directory; |
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struct dirent *entity; |
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// Initialise keyboard file descriptor |
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CORE.Input.Keyboard.fd = -1; |
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// Reset variables |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) |
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@ -5360,10 +5359,6 @@ static void InitEvdevInput(void) |
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CORE.Input.Touch.position[i].y = -1; |
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} |
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// Reset keypress buffer |
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CORE.Input.Keyboard.lastKeyPressed.head = 0; |
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CORE.Input.Keyboard.lastKeyPressed.tail = 0; |
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// Reset keyboard key state |
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for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = 0; |
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@ -5377,7 +5372,7 @@ static void InitEvdevInput(void) |
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if (strncmp("event", entity->d_name, strlen("event")) == 0) // Search for devices named "event*" |
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{ |
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sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name); |
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EventThreadSpawn(path); // Identify the device and spawn a thread for it |
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ConfigureEvdevDevice(path); // Configure the device if appropriate |
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} |
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} |
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@ -5386,8 +5381,8 @@ static void InitEvdevInput(void) |
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else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); |
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} |
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// Identifies a input device and spawns a thread to handle it if needed |
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static void EventThreadSpawn(char *device) |
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// Identifies a input device and configures it for use if appropriate |
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static void ConfigureEvdevDevice(char *device) |
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{ |
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#define BITS_PER_LONG (8*sizeof(long)) |
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#define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1) |
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@ -5459,7 +5454,7 @@ static void EventThreadSpawn(char *device) |
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// Identify the device |
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//------------------------------------------------------------------------------------------------------- |
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ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); // Read a bitfield of the avalable device properties |
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ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); // Read a bitfield of the available device properties |
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// Check for absolute input devices |
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if (TEST_BIT(evBits, EV_ABS)) |
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@ -5535,15 +5530,22 @@ static void EventThreadSpawn(char *device) |
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// Decide what to do with the device |
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//------------------------------------------------------------------------------------------------------- |
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if (worker->isTouch || worker->isMouse || worker->isKeyboard) |
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if (worker->isKeyboard && CORE.Input.Keyboard.fd == -1) |
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{ |
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// Use the first keyboard encountered. This assumes that a device that says it's a keyboard is just a |
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// keyboard. The keyboard is polled synchronously, whereas other input devices are polled in separate |
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// threads so that they don't drop events when the frame rate is slow. |
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TRACELOG(LOG_INFO, "RPI: Opening keyboard device: %s", device); |
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CORE.Input.Keyboard.fd = worker->fd; |
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} |
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else if (worker->isTouch || worker->isMouse) |
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{ |
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// Looks like an interesting device |
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TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s%s)", device, |
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TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s)", device, |
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worker->isMouse? "mouse " : "", |
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worker->isMultitouch? "multitouch " : "", |
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worker->isTouch? "touchscreen " : "", |
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worker->isGamepad? "gamepad " : "", |
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worker->isKeyboard? "keyboard " : ""); |
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worker->isGamepad? "gamepad " : ""); |
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// Create a thread for this device |
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int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker); |
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@ -5563,7 +5565,7 @@ static void EventThreadSpawn(char *device) |
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if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = CORE.Input.eventWorker[i].eventNum; |
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} |
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// Find toucnscreens with lower indexes |
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// Find touchscreens with lower indexes |
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for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) |
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{ |
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if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum < maxTouchNumber)) |
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@ -5582,8 +5584,7 @@ static void EventThreadSpawn(char *device) |
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//------------------------------------------------------------------------------------------------------- |
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} |
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// Input device events reading thread |
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static void *EventThread(void *arg) |
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static void PollKeyboardEvents(void) |
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{ |
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// Scancode to keycode mapping for US keyboards |
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// TODO: Probably replace this with a keymap from the X11 to get the correct regional map for the keyboard: |
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@ -5605,12 +5606,62 @@ static void *EventThread(void *arg) |
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227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242, |
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243,244,245,246,247,248,0,0,0,0,0,0,0, }; |
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int fd = CORE.Input.Keyboard.fd; |
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if (fd == -1) return; |
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struct input_event event; |
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int keycode; |
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// Try to read data from the keyboard and only continue if successful |
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while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) |
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{ |
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// Button parsing |
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if (event.type == EV_KEY) |
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{ |
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// Keyboard button parsing |
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if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255 |
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{ |
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keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode |
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// Make sure we got a valid keycode |
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if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState))) |
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{ |
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// WARNING: https://www.kernel.org/doc/Documentation/input/input.txt |
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// Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, |
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// absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat |
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CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0; |
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if (event.value >= 1) |
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{ |
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed |
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CORE.Input.Keyboard.keyPressedQueueCount++; |
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} |
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#if defined(SUPPORT_SCREEN_CAPTURE) |
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// Check screen capture key (raylib key: KEY_F12) |
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if (CORE.Input.Keyboard.currentKeyState[301] == 1) |
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{ |
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TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); |
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screenshotCounter++; |
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} |
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#endif |
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if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; |
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TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode); |
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} |
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} |
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} |
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} |
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} |
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// Input device events reading thread |
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static void *EventThread(void *arg) |
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{ |
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struct input_event event; |
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InputEventWorker *worker = (InputEventWorker *)arg; |
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int touchAction = -1; |
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bool gestureUpdate = false; |
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int keycode; |
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while (!CORE.Window.shouldClose) |
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{ |
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@ -5710,39 +5761,6 @@ static void *EventThread(void *arg) |
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if (event.code == BTN_RIGHT) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_RIGHT_BUTTON] = event.value; |
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if (event.code == BTN_MIDDLE) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_MIDDLE_BUTTON] = event.value; |
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// Keyboard button parsing |
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if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255 |
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{ |
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keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode |
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// Make sure we got a valid keycode |
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if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState))) |
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{ |
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// WARNING: https://www.kernel.org/doc/Documentation/input/input.txt |
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// Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, |
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// absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat |
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CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0; |
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if (event.value >= 1) |
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{ |
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed |
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CORE.Input.Keyboard.keyPressedQueueCount++; |
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} |
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#if defined(SUPPORT_SCREEN_CAPTURE) |
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// Check screen capture key (raylib key: KEY_F12) |
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if (CORE.Input.Keyboard.currentKeyState[301] == 1) |
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{ |
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TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); |
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screenshotCounter++; |
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} |
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#endif |
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if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; |
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TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode); |
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} |
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} |
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} |
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// Screen confinement |
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