@ -992,10 +992,10 @@ void BeginMode3D(Camera camera)  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    if  ( camera . projection  = =  CAMERA_PERSPECTIVE )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    {   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        / /  Setup  perspective  projection   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        double  top  =  RL_CULL_DISTANCE_NEAR * tan ( camera . fovy * 0.5 * DEG2RAD ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        double  top  =  rlGetCullDistanceNear ( ) * tan ( camera . fovy * 0.5 * DEG2RAD ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        double  right  =  top * aspect ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        rlFrustum ( - right ,  right ,  - top ,  top ,  RL_CULL_DISTANCE_NEAR ,  RL_CULL_DISTANCE_FAR ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        rlFrustum ( - right ,  right ,  - top ,  top ,  rlGetCullDistanceNear ( ) ,  rlGetCullDistanceFar ( ) ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    }   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    else  if  ( camera . projection  = =  CAMERA_ORTHOGRAPHIC )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    {   
			
		 
		
	
	
		
			
				
				
				
				
					
						 
					 
				
				 
			
			 
			
			@ -1003,7 +1003,7 @@ void BeginMode3D(Camera camera)  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        double  top  =  camera . fovy / 2.0 ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        double  right  =  top * aspect ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        rlOrtho ( - right ,  right ,  - top , top ,  RL_CULL_DISTANCE_NEAR ,  RL_CULL_DISTANCE_FAR ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        rlOrtho ( - right ,  right ,  - top , top ,  rlGetCullDistanceNear ( ) ,  rlGetCullDistanceFar ( ) ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    }   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    rlMatrixMode ( RL_MODELVIEW ) ;      / /  Switch  back  to  modelview  matrix   
			
		 
		
	
	
		
			
				
				
					
						 
					 
				
				
					
						 
					 
				
				
				 
			
			 
			
			@ -1207,7 +1207,7 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)  
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        / /  Compute  camera  projection  matrices   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        float  projOffset  =  4.0f * lensShift ;       / /  Scaled  to  projection  space  coordinates  [ - 1. .1 ]   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        Matrix  proj  =  MatrixPerspective ( fovy ,  aspect ,  RL_CULL_DISTANCE_NEAR ,  RL_CULL_DISTANCE_FAR ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        Matrix  proj  =  MatrixPerspective ( fovy ,  aspect ,  rlGetCullDistanceNear ( ) ,  rlGetCullDistanceFar ( ) ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        config . projection [ 0 ]  =  MatrixMultiply ( proj ,  MatrixTranslate ( projOffset ,  0.0f ,  0.0f ) ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        config . projection [ 1 ]  =  MatrixMultiply ( proj ,  MatrixTranslate ( - projOffset ,  0.0f ,  0.0f ) ) ;   
			
		 
		
	
	
		
			
				
				
					
						 
					 
				
				
					
						 
					 
				
				
				 
			
			 
			
			@ -1446,7 +1446,7 @@ Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    if  ( camera . projection  = =  CAMERA_PERSPECTIVE )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    {   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        / /  Calculate  projection  matrix  from  perspective   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        matProj  =  MatrixPerspective ( camera . fovy * DEG2RAD ,  ( ( double ) width / ( double ) height ) ,  RL_CULL_DISTANCE_NEAR ,  RL_CULL_DISTANCE_FAR ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        matProj  =  MatrixPerspective ( camera . fovy * DEG2RAD ,  ( ( double ) width / ( double ) height ) ,  rlGetCullDistanceNear ( ) ,  rlGetCullDistanceFar ( ) ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    }   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    else  if  ( camera . projection  = =  CAMERA_ORTHOGRAPHIC )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    {   
			
		 
		
	
	
		
			
				
				
					
						 
					 
				
				
					
						 
					 
				
				
				 
			
			 
			
			@ -1533,7 +1533,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    if  ( camera . projection  = =  CAMERA_PERSPECTIVE )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    {   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        / /  Calculate  projection  matrix  from  perspective   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        matProj  =  MatrixPerspective ( camera . fovy * DEG2RAD ,  ( ( double ) width / ( double ) height ) ,  RL_CULL_DISTANCE_NEAR ,  RL_CULL_DISTANCE_FAR ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        matProj  =  MatrixPerspective ( camera . fovy * DEG2RAD ,  ( ( double ) width / ( double ) height ) ,  rlGetCullDistanceNear ( ) ,  rlGetCullDistanceFar ( ) ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    }   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    else  if  ( camera . projection  = =  CAMERA_ORTHOGRAPHIC )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    {   
			
		 
		
	
	
		
			
				
				
				
				
					
						 
					 
				
				 
			
			 
			
			@ -1542,7 +1542,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        double  right  =  top * aspect ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        / /  Calculate  projection  matrix  from  orthographic   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        matProj  =  MatrixOrtho ( - right ,  right ,  - top ,  top ,  RL_CULL_DISTANCE_NEAR ,  RL_CULL_DISTANCE_FAR ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        matProj  =  MatrixOrtho ( - right ,  right ,  - top ,  top ,  rlGetCullDistanceNear ( ) ,  rlGetCullDistanceFar ( ) ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    }   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    / /  Calculate  view  matrix  from  camera  look  at  ( and  transpose  it )