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@ -1934,7 +1934,7 @@ void EnableEventWaiting(void) |
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} |
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// Disable waiting for events on EndDrawing(), automatic events polling |
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RLAPI void DisableEventWaiting(void) |
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void DisableEventWaiting(void) |
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{ |
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CORE.Window.eventWaiting = false; |
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} |
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@ -2435,7 +2435,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) |
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} |
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// Load shader from code strings and bind default locations |
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RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) |
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Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) |
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{ |
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Shader shader = { 0 }; |
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shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); |
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