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@ -135,6 +135,12 @@ |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#endif |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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#define glClearDepth glClearDepthf |
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#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER |
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#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER |
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#endif |
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// Default vertex attribute names on shader to set location points |
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#define DEFAULT_ATTRIB_POSITION_NAME "vertexPosition" // shader-location = 0 |
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#define DEFAULT_ATTRIB_TEXCOORD_NAME "vertexTexCoord" // shader-location = 1 |
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@ -3877,7 +3883,10 @@ static void BlitOculusMirror(ovrSession session, OculusMirror mirror) |
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glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId); |
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); |
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#if defined(GRAPHICS_API_OPENGL_33) |
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// NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0) |
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glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
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#endif |
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
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} |
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