|  |  | @ -31,10 +31,23 @@ | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Logo screen global variables | 
		
	
		
			
			|  |  |  | static int framesCounter; | 
		
	
		
			
			|  |  |  | static int finishScreen; | 
		
	
		
			
			|  |  |  | static int framesCounter = 0; | 
		
	
		
			
			|  |  |  | static int finishScreen = 0; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static Texture2D logo; | 
		
	
		
			
			|  |  |  | static int logoPositionX = 0; | 
		
	
		
			
			|  |  |  | static int logoPositionY = 0; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static int lettersCount = 0; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static int topSideRecWidth = 0; | 
		
	
		
			
			|  |  |  | static int leftSideRecHeight = 0; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static int bottomSideRecWidth = 0; | 
		
	
		
			
			|  |  |  | static int rightSideRecHeight = 0; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static char raylib[8] = { 0 };     // raylib text array, max 8 letters | 
		
	
		
			
			|  |  |  | static int state = 0;              // Tracking animation states (State Machine) | 
		
	
		
			
			|  |  |  | static float alpha = 1.0f;         // Useful for fading | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Logo Screen Functions Definition | 
		
	
	
		
			
				|  |  | @ -43,43 +56,150 @@ static Texture2D logo; | 
		
	
		
			
			|  |  |  | // Logo Screen Initialization logic | 
		
	
		
			
			|  |  |  | void InitLogoScreen(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // TODO: Initialize LOGO screen variables here! | 
		
	
		
			
			|  |  |  | framesCounter = 0; | 
		
	
		
			
			|  |  |  | // Initialize LOGO screen variables here! | 
		
	
		
			
			|  |  |  | finishScreen = 0; | 
		
	
		
			
			|  |  |  | framesCounter = 0; | 
		
	
		
			
			|  |  |  | lettersCount = 0; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | logo = LoadTexture("resources/raylib_logo.png"); | 
		
	
		
			
			|  |  |  | logoPositionX = GetScreenWidth()/2 - 128; | 
		
	
		
			
			|  |  |  | logoPositionY = GetScreenHeight()/2 - 128; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | topSideRecWidth = LOGO_RECS_SIDE; | 
		
	
		
			
			|  |  |  | leftSideRecHeight = LOGO_RECS_SIDE; | 
		
	
		
			
			|  |  |  | bottomSideRecWidth = LOGO_RECS_SIDE; | 
		
	
		
			
			|  |  |  | rightSideRecHeight = LOGO_RECS_SIDE; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | for (int i = 0; i < 8; i++) raylib[i] = '\0'; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | state = 0; | 
		
	
		
			
			|  |  |  | alpha = 1.0f; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Logo Screen Update logic | 
		
	
		
			
			|  |  |  | void UpdateLogoScreen(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // TODO: Update LOGO screen variables here! | 
		
	
		
			
			|  |  |  | // Update LOGO screen variables here! | 
		
	
		
			
			|  |  |  | if (state == 0)                 // State 0: Small box blinking | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | framesCounter++; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | framesCounter++;    // Count frames | 
		
	
		
			
			|  |  |  | if (framesCounter == 80) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | state = 1; | 
		
	
		
			
			|  |  |  | framesCounter = 0;      // Reset counter... will be used later... | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (state == 1)            // State 1: Top and left bars growing | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | topSideRecWidth += 8; | 
		
	
		
			
			|  |  |  | leftSideRecHeight += 8; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Wait for 2 seconds (120 frames) before jumping to TITLE screen | 
		
	
		
			
			|  |  |  | if (framesCounter > 120) | 
		
	
		
			
			|  |  |  | if (topSideRecWidth == 256) state = 2; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (state == 2)            // State 2: Bottom and right bars growing | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | bottomSideRecWidth += 8; | 
		
	
		
			
			|  |  |  | rightSideRecHeight += 8; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (bottomSideRecWidth == 256) state = 3; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (state == 3)            // State 3: Letters appearing (one by one) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | finishScreen = true; | 
		
	
		
			
			|  |  |  | framesCounter++; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (framesCounter/10)       // Every 12 frames, one more letter! | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | lettersCount++; | 
		
	
		
			
			|  |  |  | framesCounter = 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | switch (lettersCount) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | case 1: raylib[0] = 'r'; break; | 
		
	
		
			
			|  |  |  | case 2: raylib[1] = 'a'; break; | 
		
	
		
			
			|  |  |  | case 3: raylib[2] = 'y'; break; | 
		
	
		
			
			|  |  |  | case 4: raylib[3] = 'l'; break; | 
		
	
		
			
			|  |  |  | case 5: raylib[4] = 'i'; break; | 
		
	
		
			
			|  |  |  | case 6: raylib[5] = 'b'; break; | 
		
	
		
			
			|  |  |  | default: break; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // When all letters have appeared... | 
		
	
		
			
			|  |  |  | if (lettersCount >= 10) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | state = 4; | 
		
	
		
			
			|  |  |  | framesCounter = 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (state == 4) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | framesCounter++; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (framesCounter > 100) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | alpha -= 0.02f; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (alpha <= 0.0f) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | alpha = 0.0f; | 
		
	
		
			
			|  |  |  | finishScreen = 1; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Logo Screen Draw logic | 
		
	
		
			
			|  |  |  | void DrawLogoScreen(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // TODO: Draw LOGO screen here! | 
		
	
		
			
			|  |  |  | DrawTextEx(font, "LOGO SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, GRAY); | 
		
	
		
			
			|  |  |  | DrawText("WAIT for 2 SECONDS...", 290, 400, 20, GRAY); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawTexture(logo, GetScreenWidth()/2 - logo.width/2, 100, WHITE); | 
		
	
		
			
			|  |  |  | if (state == 0) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (state == 1) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK); | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (state == 2) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK); | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK); | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (state == 3) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (state == 4) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  | DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha)); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Logo Screen Unload logic | 
		
	
		
			
			|  |  |  | void UnloadLogoScreen(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // TODO: Unload LOGO screen variables here! | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | UnloadTexture(logo); | 
		
	
		
			
			|  |  |  | // Unload LOGO screen variables here! | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Logo Screen should finish? | 
		
	
	
		
			
				|  |  |  |