@ -0,0 +1,225 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib [network] example - Client/Server ping-pong | |||
* | |||
* Welcome to raylib! | |||
* | |||
* To test examples, just press F6 and execute raylib_compile_execute script | |||
* Note that compiled executable is placed in the same folder as .c file | |||
* | |||
* You can find all basic examples on C:\raylib\raylib\examples folder or | |||
* raylib official webpage: www.raylib.com | |||
* | |||
* Enjoy using raylib. :) | |||
* | |||
* This example has been created using raylib 2.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h | |||
*for details) | |||
* | |||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "rnet.h" | |||
#include <assert.h> | |||
#include <stdio.h> | |||
#include <string.h> | |||
float elapsed = 0.0f; | |||
float delay = 1.0f; | |||
bool ping = false; | |||
bool pong = false; | |||
bool connected = false; | |||
bool client_connected = false; | |||
const char * pingmsg = "Ping!"; | |||
const char * pongmsg = "Pong!"; | |||
int msglen = 0; | |||
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_TCP, .server = true, .nonblocking = true}; | |||
SocketConfig client_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_TCP, .nonblocking = true}; | |||
SocketConfig connection_cfg = {.nonblocking = true}; | |||
SocketResult *server_res = NULL; | |||
SocketResult *client_res = NULL; | |||
SocketSet * socket_set = NULL; | |||
Socket * connection = NULL; | |||
char recvBuffer[512]; | |||
// Attempt to connect to the network (Either TCP, or UDP) | |||
void NetworkConnect() | |||
{ | |||
// If the server is configured as UDP, ignore connection requests | |||
if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { | |||
ping = true; | |||
connected = true; | |||
} else { | |||
// If the client is connected, run the server code to check for a connection | |||
if (client_connected) { | |||
int active = CheckSockets(socket_set, 0); | |||
if (active != 0) { | |||
TraceLog(LOG_DEBUG, | |||
"There are currently %d socket(s) with data to be processed.", active); | |||
} | |||
if (active > 0) { | |||
if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) { | |||
AddSocket(socket_set, connection); | |||
ping = true; | |||
connected = true; | |||
} | |||
} | |||
} else { | |||
// Check if we're connected every _delay_ seconds | |||
elapsed += GetFrameTime(); | |||
if (elapsed > delay) { | |||
if (IsSocketConnected(client_res->socket)) { | |||
client_connected = true; | |||
} | |||
elapsed = 0.0f; | |||
} | |||
} | |||
} | |||
} | |||
// Once connected to the network, check the sockets for pending information | |||
// and when information is ready, send either a Ping or a Pong. | |||
void NetworkUpdate() | |||
{ | |||
// CheckSockets | |||
// | |||
// If any of the sockets in the socket_set are pending (received data, or requests) | |||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) | |||
int active = CheckSockets(socket_set, 0); | |||
if (active != 0) { | |||
TraceLog(LOG_DEBUG, | |||
"There are currently %d socket(s) with data to be processed.", active); | |||
} | |||
// IsSocketReady | |||
// | |||
// If the socket is ready, attempt to receive data from the socket | |||
int bytesRecv = 0; | |||
if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { | |||
if (IsSocketReady(client_res->socket)) { | |||
bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); | |||
} | |||
if (IsSocketReady(server_res->socket)) { | |||
bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); | |||
} | |||
} else { | |||
if (IsSocketReady(connection)) { | |||
bytesRecv = SocketReceive(connection, recvBuffer, msglen); | |||
} | |||
} | |||
// If we received data, was that data a "Ping!" or a "Pong!" | |||
if (bytesRecv > 0) { | |||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } | |||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } | |||
} | |||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa | |||
elapsed += GetFrameTime(); | |||
if (elapsed > delay) { | |||
if (ping) { | |||
ping = false; | |||
if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { | |||
SocketSend(client_res->socket, pingmsg, msglen); | |||
} else { | |||
SocketSend(client_res->socket, pingmsg, msglen); | |||
} | |||
} else if (pong) { | |||
pong = false; | |||
if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { | |||
SocketSend(client_res->socket, pongmsg, msglen); | |||
} else { | |||
SocketSend(client_res->socket, pongmsg, msglen); | |||
} | |||
} | |||
elapsed = 0.0f; | |||
} | |||
} | |||
int main() | |||
{ | |||
// Setup | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
InitWindow( | |||
screenWidth, screenHeight, "raylib [network] example - ping pong"); | |||
SetTargetFPS(60); | |||
SetTraceLogLevel(LOG_DEBUG); | |||
// Networking | |||
InitNetwork(); | |||
// Create the server | |||
// | |||
// Performs | |||
// getaddrinfo | |||
// socket | |||
// setsockopt | |||
// bind | |||
// listen | |||
server_res = AllocSocketResult(); | |||
if (!SocketCreate(&server_cfg, server_res)) { | |||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", | |||
server_res->status, server_res->socket->status); | |||
} else { | |||
if (!SocketBind(&server_cfg, server_res)) { | |||
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", | |||
server_res->status, server_res->socket->status); | |||
} else { | |||
if (!(server_cfg.type == SOCKET_UDP)) { | |||
if (!SocketListen(&server_cfg, server_res)) { | |||
TraceLog(LOG_WARNING, | |||
"Failed to start listen server: status %d, errno %d", | |||
server_res->status, server_res->socket->status); | |||
} | |||
} | |||
} | |||
} | |||
// Create the client | |||
// | |||
// Performs | |||
// getaddrinfo | |||
// socket | |||
// setsockopt | |||
// connect (TCP only) | |||
client_res = AllocSocketResult(); | |||
if (!SocketCreate(&client_cfg, client_res)) { | |||
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", | |||
client_res->status, client_res->socket->status); | |||
} else { | |||
if (!(client_cfg.type == SOCKET_UDP)) { | |||
if (!SocketConnect(&client_cfg, client_res)) { | |||
TraceLog(LOG_WARNING, | |||
"Failed to connect to server: status %d, errno %d", | |||
client_res->status, client_res->socket->status); | |||
} | |||
} | |||
} | |||
// Create & Add sockets to the socket set | |||
socket_set = AllocSocketSet(3); | |||
msglen = strlen(pingmsg) + 1; | |||
memset(recvBuffer, '\0', sizeof(recvBuffer)); | |||
AddSocket(socket_set, server_res->socket); | |||
AddSocket(socket_set, client_res->socket); | |||
// Main game loop | |||
while (!WindowShouldClose()) { | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
if (connected) { | |||
NetworkUpdate(); | |||
} else { | |||
NetworkConnect(); | |||
} | |||
EndDrawing(); | |||
} | |||
// Cleanup | |||
CloseWindow(); | |||
return 0; | |||
} |
@ -0,0 +1,80 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib [network] example - Resolve Host | |||
* | |||
* Welcome to raylib! | |||
* | |||
* To test examples, just press F6 and execute raylib_compile_execute script | |||
* Note that compiled executable is placed in the same folder as .c file | |||
* | |||
* You can find all basic examples on C:\raylib\raylib\examples folder or | |||
* raylib official webpage: www.raylib.com | |||
* | |||
* Enjoy using raylib. :) | |||
* | |||
* This example has been created using raylib 2.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h | |||
*for details) | |||
* | |||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "rnet.h" | |||
char buffer[ADDRESS_IPV6_ADDRSTRLEN]; | |||
uint16_t port = 0; | |||
int main() | |||
{ | |||
// Setup | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
InitWindow( | |||
screenWidth, screenHeight, "raylib [network] example - ping pong"); | |||
SetTargetFPS(60); | |||
SetTraceLogLevel(LOG_DEBUG); | |||
// Networking | |||
InitNetwork(); | |||
AddressInformation* addr = AllocAddressList(1); | |||
int count = ResolveHost( | |||
NULL, | |||
"5210", | |||
ADDRESS_TYPE_IPV4, | |||
0 // Uncomment any of these flags | |||
// ADDRESS_INFO_NUMERICHOST // or try them in conjunction to | |||
// ADDRESS_INFO_NUMERICSERV // specify custom behaviour from | |||
// ADDRESS_INFO_DNS_ONLY // the function getaddrinfo() | |||
// ADDRESS_INFO_ALL // | |||
// ADDRESS_INFO_FQDN // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV | |||
, | |||
addr | |||
); | |||
if (count > 0) | |||
{ | |||
GetAddressHostAndPort(addr[0], buffer, &port); | |||
TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port); | |||
} | |||
// Main game loop | |||
while (!WindowShouldClose()) | |||
{ | |||
// Draw | |||
BeginDrawing(); | |||
// Clear | |||
ClearBackground(RAYWHITE); | |||
// End draw | |||
EndDrawing(); | |||
} | |||
// Cleanup | |||
CloseWindow(); | |||
return 0; | |||
} |
@ -0,0 +1,151 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib [network] example - TCP Client | |||
* | |||
* Welcome to raylib! | |||
* | |||
* To test examples, just press F6 and execute raylib_compile_execute script | |||
* Note that compiled executable is placed in the same folder as .c file | |||
* | |||
* You can find all basic examples on C:\raylib\raylib\examples folder or | |||
* raylib official webpage: www.raylib.com | |||
* | |||
* Enjoy using raylib. :) | |||
* | |||
* This example has been created using raylib 2.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h | |||
*for details) | |||
* | |||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "rnet.h" | |||
#include <assert.h> | |||
#include <stdio.h> | |||
#include <string.h> | |||
float elapsed = 0.0f; | |||
float delay = 1.0f; | |||
bool ping = false; | |||
bool pong = false; | |||
bool connected = false; | |||
const char * pingmsg = "Ping!"; | |||
const char * pongmsg = "Pong!"; | |||
int msglen = 0; | |||
SocketConfig client_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_TCP, .nonblocking = true}; | |||
SocketResult *client_res = NULL; | |||
SocketSet * socket_set = NULL; | |||
char recvBuffer[512]; | |||
// Attempt to connect to the network (Either TCP, or UDP) | |||
void NetworkConnect() | |||
{ | |||
// Check if we're connected every _delay_ seconds | |||
elapsed += GetFrameTime(); | |||
if (elapsed > delay) { | |||
if (IsSocketConnected(client_res->socket)) { connected = true; } | |||
elapsed = 0.0f; | |||
} | |||
} | |||
// Once connected to the network, check the sockets for pending information | |||
// and when information is ready, send either a Ping or a Pong. | |||
void NetworkUpdate() | |||
{ | |||
// CheckSockets | |||
// | |||
// If any of the sockets in the socket_set are pending (received data, or requests) | |||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) | |||
int active = CheckSockets(socket_set, 0); | |||
if (active != 0) { | |||
TraceLog(LOG_DEBUG, | |||
"There are currently %d socket(s) with data to be processed.", active); | |||
} | |||
// IsSocketReady | |||
// | |||
// If the socket is ready, attempt to receive data from the socket | |||
int bytesRecv = 0; | |||
if (IsSocketReady(client_res->socket)) { | |||
bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); | |||
} | |||
// If we received data, was that data a "Ping!" or a "Pong!" | |||
if (bytesRecv > 0) { | |||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } | |||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } | |||
} | |||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa | |||
elapsed += GetFrameTime(); | |||
if (elapsed > delay) { | |||
if (ping) { | |||
ping = false; | |||
SocketSend(client_res->socket, pingmsg, msglen); | |||
} else if (pong) { | |||
pong = false; | |||
SocketSend(client_res->socket, pongmsg, msglen); | |||
} | |||
elapsed = 0.0f; | |||
} | |||
} | |||
int main() | |||
{ | |||
// Setup | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
InitWindow( | |||
screenWidth, screenHeight, "raylib [network] example - tcp client"); | |||
SetTargetFPS(60); | |||
SetTraceLogLevel(LOG_DEBUG); | |||
// Networking | |||
InitNetwork(); | |||
// Create the client | |||
// | |||
// Performs | |||
// getaddrinfo | |||
// socket | |||
// setsockopt | |||
// connect (TCP only) | |||
client_res = AllocSocketResult(); | |||
if (!SocketCreate(&client_cfg, client_res)) { | |||
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", | |||
client_res->status, client_res->socket->status); | |||
} else { | |||
if (!(client_cfg.type == SOCKET_UDP)) { | |||
if (!SocketConnect(&client_cfg, client_res)) { | |||
TraceLog(LOG_WARNING, | |||
"Failed to connect to server: status %d, errno %d", | |||
client_res->status, client_res->socket->status); | |||
} | |||
} | |||
} | |||
// Create & Add sockets to the socket set | |||
socket_set = AllocSocketSet(1); | |||
msglen = strlen(pingmsg) + 1; | |||
memset(recvBuffer, '\0', sizeof(recvBuffer)); | |||
AddSocket(socket_set, client_res->socket); | |||
// Main game loop | |||
while (!WindowShouldClose()) { | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
if (connected) { | |||
NetworkUpdate(); | |||
} else { | |||
NetworkConnect(); | |||
} | |||
EndDrawing(); | |||
} | |||
// Cleanup | |||
CloseWindow(); | |||
return 0; | |||
} |
@ -0,0 +1,165 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib [network] example - TCP Server | |||
* | |||
* Welcome to raylib! | |||
* | |||
* To test examples, just press F6 and execute raylib_compile_execute script | |||
* Note that compiled executable is placed in the same folder as .c file | |||
* | |||
* You can find all basic examples on C:\raylib\raylib\examples folder or | |||
* raylib official webpage: www.raylib.com | |||
* | |||
* Enjoy using raylib. :) | |||
* | |||
* This example has been created using raylib 2.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h | |||
*for details) | |||
* | |||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "rnet.h" | |||
#include <assert.h> | |||
#include <stdio.h> | |||
#include <string.h> | |||
float elapsed = 0.0f; | |||
float delay = 1.0f; | |||
bool ping = false; | |||
bool pong = false; | |||
bool connected = false; | |||
const char * pingmsg = "Ping!"; | |||
const char * pongmsg = "Pong!"; | |||
int msglen = 0; | |||
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_TCP, .server = true, .nonblocking = true}; | |||
SocketConfig connection_cfg = {.nonblocking = true}; | |||
SocketResult *server_res = NULL; | |||
SocketSet * socket_set = NULL; | |||
Socket * connection = NULL; | |||
char recvBuffer[512]; | |||
// Attempt to connect to the network (Either TCP, or UDP) | |||
void NetworkConnect() | |||
{ | |||
int active = CheckSockets(socket_set, 0); | |||
if (active != 0) { | |||
TraceLog(LOG_DEBUG, | |||
"There are currently %d socket(s) with data to be processed.", active); | |||
} | |||
if (active > 0) { | |||
if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) { | |||
AddSocket(socket_set, connection); | |||
ping = true; | |||
connected = true; | |||
} | |||
} | |||
} | |||
// Once connected to the network, check the sockets for pending information | |||
// and when information is ready, send either a Ping or a Pong. | |||
void NetworkUpdate() | |||
{ | |||
// CheckSockets | |||
// | |||
// If any of the sockets in the socket_set are pending (received data, or requests) | |||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) | |||
int active = CheckSockets(socket_set, 0); | |||
if (active != 0) { | |||
TraceLog(LOG_DEBUG, | |||
"There are currently %d socket(s) with data to be processed.", active); | |||
} | |||
// IsSocketReady | |||
// | |||
// If the socket is ready, attempt to receive data from the socket | |||
int bytesRecv = 0; | |||
if (IsSocketReady(connection)) { | |||
bytesRecv = SocketReceive(connection, recvBuffer, msglen); | |||
} | |||
// If we received data, was that data a "Ping!" or a "Pong!" | |||
if (bytesRecv > 0) { | |||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } | |||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } | |||
} | |||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa | |||
elapsed += GetFrameTime(); | |||
if (elapsed > delay) { | |||
if (ping) { | |||
ping = false; | |||
SocketSend(connection, pingmsg, msglen); | |||
} else if (pong) { | |||
pong = false; | |||
SocketSend(connection, pongmsg, msglen); | |||
} | |||
elapsed = 0.0f; | |||
} | |||
} | |||
int main() | |||
{ | |||
// Setup | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
InitWindow( | |||
screenWidth, screenHeight, "raylib [network] example - tcp server"); | |||
SetTargetFPS(60); | |||
SetTraceLogLevel(LOG_DEBUG); | |||
// Networking | |||
InitNetwork(); | |||
// Create the server | |||
// | |||
// Performs | |||
// getaddrinfo | |||
// socket | |||
// setsockopt | |||
// bind | |||
// listen | |||
server_res = AllocSocketResult(); | |||
if (!SocketCreate(&server_cfg, server_res)) { | |||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", | |||
server_res->status, server_res->socket->status); | |||
} else { | |||
if (!SocketBind(&server_cfg, server_res)) { | |||
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", | |||
server_res->status, server_res->socket->status); | |||
} else { | |||
if (!(server_cfg.type == SOCKET_UDP)) { | |||
if (!SocketListen(&server_cfg, server_res)) { | |||
TraceLog(LOG_WARNING, | |||
"Failed to start listen server: status %d, errno %d", | |||
server_res->status, server_res->socket->status); | |||
} | |||
} | |||
} | |||
} | |||
// Create & Add sockets to the socket set | |||
socket_set = AllocSocketSet(2); | |||
msglen = strlen(pingmsg) + 1; | |||
memset(recvBuffer, '\0', sizeof(recvBuffer)); | |||
AddSocket(socket_set, server_res->socket); | |||
// Main game loop | |||
while (!WindowShouldClose()) { | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
if (connected) { | |||
NetworkUpdate(); | |||
} else { | |||
NetworkConnect(); | |||
} | |||
EndDrawing(); | |||
} | |||
// Cleanup | |||
CloseWindow(); | |||
return 0; | |||
} |
@ -0,0 +1,148 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib [network] example - Network Test | |||
* | |||
* Welcome to raylib! | |||
* | |||
* To test examples, just press F6 and execute raylib_compile_execute script | |||
* Note that compiled executable is placed in the same folder as .c file | |||
* | |||
* You can find all basic examples on C:\raylib\raylib\examples folder or | |||
* raylib official webpage: www.raylib.com | |||
* | |||
* Enjoy using raylib. :) | |||
* | |||
* This example has been created using raylib 2.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h | |||
*for details) | |||
* | |||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "rnet.h" | |||
#include <assert.h> | |||
void test_network_initialise() | |||
{ | |||
assert(InitNetwork() == true); | |||
} | |||
void test_socket_result() | |||
{ | |||
SocketResult *result = AllocSocketResult(); | |||
assert(result != NULL); | |||
FreeSocketResult(&result); | |||
assert(result == NULL); | |||
} | |||
void test_socket() | |||
{ | |||
Socket *socket = AllocSocket(); | |||
assert(socket != NULL); | |||
FreeSocket(&socket); | |||
assert(socket == NULL); | |||
} | |||
void test_resolve_ip() | |||
{ | |||
const char *host = "8.8.8.8"; | |||
const char *port = "8080"; | |||
char ip[ADDRESS_IPV6_ADDRSTRLEN]; | |||
char service[ADDRESS_MAXSERV]; | |||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); | |||
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service); | |||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); | |||
assert(strcmp(ip, "8.8.8.8") == 0); | |||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); | |||
ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service); | |||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); | |||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0); | |||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); | |||
ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service); | |||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); | |||
assert(strcmp(ip, "google-public-dns-a") == 0); | |||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); | |||
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service); | |||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); | |||
assert(strcmp(ip, "8.8.8.8") == 0); | |||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); | |||
ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service); | |||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); | |||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0); | |||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); | |||
ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service); | |||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); | |||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0); | |||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); | |||
ResolveIP(host, port, NAME_INFO_DGRAM, ip, service); | |||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); | |||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0); | |||
} | |||
void test_resolve_host() | |||
{ | |||
const char * address = "localhost"; | |||
const char * port = "80"; | |||
AddressInformation *addr = AllocAddressList(3); | |||
int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr); | |||
assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6); | |||
assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4); | |||
assert(GetAddressSocketType(addr[0]) == 0); | |||
assert(GetAddressProtocol(addr[0]) == 0); | |||
// for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); } | |||
} | |||
void test_address() | |||
{ | |||
} | |||
void test_address_list() | |||
{ | |||
} | |||
void test_socket_create() | |||
{ | |||
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true}; | |||
Socket * socket = AllocSocket(); | |||
SocketResult *server_res = AllocSocketResult(); | |||
SocketSet * socket_set = AllocSocketSet(1); | |||
assert(SocketCreate(&server_cfg, server_res)); | |||
assert(AddSocket(socket_set, server_res->socket)); | |||
assert(SocketListen(&server_cfg, server_res)); | |||
} | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
InitWindow( | |||
screenWidth, screenHeight, "raylib [network] example - network test"); | |||
SetTargetFPS(60); | |||
// Run the tests | |||
test_network_initialise(); | |||
test_resolve_host(); | |||
// test_socket_create(); | |||
// Main game loop | |||
while (!WindowShouldClose()) { | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); | |||
EndDrawing(); | |||
} | |||
CloseWindow(); | |||
return 0; | |||
} |
@ -0,0 +1,128 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib [network] example - UDP Client | |||
* | |||
* Welcome to raylib! | |||
* | |||
* To test examples, just press F6 and execute raylib_compile_execute script | |||
* Note that compiled executable is placed in the same folder as .c file | |||
* | |||
* You can find all basic examples on C:\raylib\raylib\examples folder or | |||
* raylib official webpage: www.raylib.com | |||
* | |||
* Enjoy using raylib. :) | |||
* | |||
* This example has been created using raylib 2.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h | |||
*for details) | |||
* | |||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "rnet.h" | |||
#include <assert.h> | |||
#include <stdio.h> | |||
#include <string.h> | |||
float elapsed = 0.0f; | |||
float delay = 1.0f; | |||
bool ping = false; | |||
bool pong = false; | |||
const char * pingmsg = "Ping!"; | |||
const char * pongmsg = "Pong!"; | |||
int msglen = 0; | |||
SocketConfig client_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_UDP, .nonblocking = true}; | |||
SocketResult *client_res = NULL; | |||
SocketSet * socket_set = NULL; | |||
char recvBuffer[512]; | |||
// Once connected to the network, check the sockets for pending information | |||
// and when information is ready, send either a Ping or a Pong. | |||
void NetworkUpdate() | |||
{ | |||
// CheckSockets | |||
// | |||
// If any of the sockets in the socket_set are pending (received data, or requests) | |||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) | |||
int active = CheckSockets(socket_set, 0); | |||
if (active != 0) { | |||
TraceLog(LOG_DEBUG, | |||
"There are currently %d socket(s) with data to be processed.", active); | |||
} | |||
// IsSocketReady | |||
// | |||
// If the socket is ready, attempt to receive data from the socket | |||
int bytesRecv = 0; | |||
if (IsSocketReady(client_res->socket)) { | |||
bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); | |||
} | |||
// If we received data, was that data a "Ping!" or a "Pong!" | |||
if (bytesRecv > 0) { | |||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } | |||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } | |||
} | |||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa | |||
elapsed += GetFrameTime(); | |||
if (elapsed > delay) { | |||
if (ping) { | |||
ping = false; | |||
SocketSend(client_res->socket, pingmsg, msglen); | |||
} else if (pong) { | |||
pong = false; | |||
SocketSend(client_res->socket, pongmsg, msglen); | |||
} | |||
elapsed = 0.0f; | |||
} | |||
} | |||
int main() | |||
{ | |||
// Setup | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
InitWindow( | |||
screenWidth, screenHeight, "raylib [network] example - udp client"); | |||
SetTargetFPS(60); | |||
SetTraceLogLevel(LOG_DEBUG); | |||
// Networking | |||
InitNetwork(); | |||
// Create the client | |||
// | |||
// Performs | |||
// getaddrinfo | |||
// socket | |||
// setsockopt | |||
// connect (TCP only) | |||
client_res = AllocSocketResult(); | |||
if (!SocketCreate(&client_cfg, client_res)) { | |||
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", | |||
client_res->status, client_res->socket->status); | |||
} | |||
// Create & Add sockets to the socket set | |||
socket_set = AllocSocketSet(1); | |||
msglen = strlen(pingmsg) + 1; | |||
ping = true; | |||
memset(recvBuffer, '\0', sizeof(recvBuffer)); | |||
AddSocket(socket_set, client_res->socket); | |||
// Main game loop | |||
while (!WindowShouldClose()) { | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
NetworkUpdate(); | |||
EndDrawing(); | |||
} | |||
// Cleanup | |||
CloseWindow(); | |||
return 0; | |||
} |
@ -0,0 +1,134 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib [network] example - UDP Server | |||
* | |||
* Welcome to raylib! | |||
* | |||
* To test examples, just press F6 and execute raylib_compile_execute script | |||
* Note that compiled executable is placed in the same folder as .c file | |||
* | |||
* You can find all basic examples on C:\raylib\raylib\examples folder or | |||
* raylib official webpage: www.raylib.com | |||
* | |||
* Enjoy using raylib. :) | |||
* | |||
* This example has been created using raylib 2.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h | |||
*for details) | |||
* | |||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "rnet.h" | |||
#include <assert.h> | |||
#include <stdio.h> | |||
#include <string.h> | |||
float elapsed = 0.0f; | |||
float delay = 1.0f; | |||
bool ping = false; | |||
bool pong = false; | |||
const char * pingmsg = "Ping!"; | |||
const char * pongmsg = "Pong!"; | |||
int msglen = 0; | |||
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "4950", .server = true, .type = SOCKET_UDP, .nonblocking = true}; | |||
SocketResult *server_res = NULL; | |||
SocketSet * socket_set = NULL; | |||
char recvBuffer[512]; | |||
// Once connected to the network, check the sockets for pending information | |||
// and when information is ready, send either a Ping or a Pong. | |||
void NetworkUpdate() | |||
{ | |||
// CheckSockets | |||
// | |||
// If any of the sockets in the socket_set are pending (received data, or requests) | |||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) | |||
int active = CheckSockets(socket_set, 0); | |||
if (active != 0) { | |||
TraceLog(LOG_DEBUG, | |||
"There are currently %d socket(s) with data to be processed.", active); | |||
} | |||
// IsSocketReady | |||
// | |||
// If the socket is ready, attempt to receive data from the socket | |||
// int bytesRecv = 0; | |||
// if (IsSocketReady(server_res->socket)) { | |||
// bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); | |||
// } | |||
int bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); | |||
// If we received data, was that data a "Ping!" or a "Pong!" | |||
if (bytesRecv > 0) { | |||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } | |||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } | |||
} | |||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa | |||
elapsed += GetFrameTime(); | |||
if (elapsed > delay) { | |||
if (ping) { | |||
ping = false; | |||
SocketSend(server_res->socket, pingmsg, msglen); | |||
} else if (pong) { | |||
pong = false; | |||
SocketSend(server_res->socket, pongmsg, msglen); | |||
} | |||
elapsed = 0.0f; | |||
} | |||
} | |||
int main() | |||
{ | |||
// Setup | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
InitWindow( | |||
screenWidth, screenHeight, "raylib [network] example - udp server"); | |||
SetTargetFPS(60); | |||
SetTraceLogLevel(LOG_DEBUG); | |||
// Networking | |||
InitNetwork(); | |||
// Create the server | |||
// | |||
// Performs | |||
// getaddrinfo | |||
// socket | |||
// setsockopt | |||
// bind | |||
// listen | |||
server_res = AllocSocketResult(); | |||
if (!SocketCreate(&server_cfg, server_res)) { | |||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", | |||
server_res->status, server_res->socket->status); | |||
} else { | |||
if (!SocketBind(&server_cfg, server_res)) { | |||
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", | |||
server_res->status, server_res->socket->status); | |||
} | |||
} | |||
// Create & Add sockets to the socket set | |||
socket_set = AllocSocketSet(1); | |||
msglen = strlen(pingmsg) + 1; | |||
memset(recvBuffer, '\0', sizeof(recvBuffer)); | |||
AddSocket(socket_set, server_res->socket); | |||
// Main game loop | |||
while (!WindowShouldClose()) { | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
NetworkUpdate(); | |||
EndDrawing(); | |||
} | |||
// Cleanup | |||
CloseWindow(); | |||
return 0; | |||
} |
@ -0,0 +1,228 @@ | |||
/********************************************************************************************** | |||
* | |||
* rnet - Provides cross-platform network defines, macros etc | |||
* | |||
* DEPENDENCIES: | |||
* <limits.h> - Used for cross-platform type specifiers | |||
* | |||
* INSPIRED BY: | |||
* SFML Sockets - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Socket.php | |||
* SDL_net - https://www.libsdl.org/projects/SDL_net/ | |||
* BSD Sockets - https://www.gnu.org/software/libc/manual/html_node/Sockets.html | |||
* BEEJ - https://beej.us/guide/bgnet/html/single/bgnet.html | |||
* Winsock2 - https://docs.microsoft.com/en-us/windows/desktop/api/winsock2 | |||
* | |||
* | |||
* CONTRIBUTORS: | |||
* Jak Barnes (github: @syphonx) (Feb. 2019): | |||
* - Initial version | |||
* | |||
* LICENSE: zlib/libpng | |||
* | |||
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
//---------------------------------------------------------------------------------- | |||
// Platform type sizes | |||
//---------------------------------------------------------------------------------- | |||
#include <limits.h> | |||
//---------------------------------------------------------------------------------- | |||
// Undefine any conflicting windows.h symbols | |||
//---------------------------------------------------------------------------------- | |||
// If defined, the following flags inhibit definition of the indicated items. | |||
#define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_ | |||
#define NOVIRTUALKEYCODES // VK_* | |||
#define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_* | |||
#define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_* | |||
#define NOSYSMETRICS // SM_* | |||
#define NOMENUS // MF_* | |||
#define NOICONS // IDI_* | |||
#define NOKEYSTATES // MK_* | |||
#define NOSYSCOMMANDS // SC_* | |||
#define NORASTEROPS // Binary and Tertiary raster ops | |||
#define NOSHOWWINDOW // SW_* | |||
#define OEMRESOURCE // OEM Resource values | |||
#define NOATOM // Atom Manager routines | |||
#define NOCLIPBOARD // Clipboard routines | |||
#define NOCOLOR // Screen colors | |||
#define NOCTLMGR // Control and Dialog routines | |||
#define NODRAWTEXT // DrawText() and DT_* | |||
#define NOGDI // All GDI defines and routines | |||
#define NOKERNEL // All KERNEL defines and routines | |||
#define NOUSER // All USER defines and routines | |||
#define NONLS // All NLS defines and routines | |||
#define NOMB // MB_* and MessageBox() | |||
#define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines | |||
#define NOMETAFILE // typedef METAFILEPICT | |||
#define NOMINMAX // Macros min(a,b) and max(a,b) | |||
#define NOMSG // typedef MSG and associated routines | |||
#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_* | |||
#define NOSCROLL // SB_* and scrolling routines | |||
#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc. | |||
#define NOSOUND // Sound driver routines | |||
#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines | |||
#define NOWH // SetWindowsHook and WH_* | |||
#define NOWINOFFSETS // GWL_*, GCL_*, associated routines | |||
#define NOCOMM // COMM driver routines | |||
#define NOKANJI // Kanji support stuff. | |||
#define NOHELP // Help engine interface. | |||
#define NOPROFILER // Profiler interface. | |||
#define NODEFERWINDOWPOS // DeferWindowPos routines | |||
#define NOMCX // Modem Configuration Extensions | |||
#define MMNOSOUND | |||
//---------------------------------------------------------------------------------- | |||
// Platform defines | |||
//---------------------------------------------------------------------------------- | |||
#define PLATFORM_WINDOWS 1 | |||
#define PLATFORM_LINUX 2 | |||
#if defined(__WIN32__) || defined(WIN32) | |||
# define PLATFORM PLATFORM_WINDOWS | |||
#elif defined(_LINUX) | |||
# define PLATFORM PLATFORM_LINUX | |||
#endif | |||
//---------------------------------------------------------------------------------- | |||
// Platform type definitions | |||
// From: https://github.com/DFHack/clsocket/blob/master/src/Host.h | |||
//---------------------------------------------------------------------------------- | |||
#ifdef WIN32 | |||
typedef int socklen_t; | |||
#endif | |||
#ifndef RESULT_SUCCESS | |||
# define RESULT_SUCCESS 0 | |||
#endif // RESULT_SUCCESS | |||
#ifndef RESULT_FAILURE | |||
# define RESULT_FAILURE 1 | |||
#endif // RESULT_FAILURE | |||
#ifndef htonll | |||
# ifdef _BIG_ENDIAN | |||
# define htonll(x) (x) | |||
# define ntohll(x) (x) | |||
# else | |||
# define htonll(x) ((((uint64) htonl(x)) << 32) + htonl(x >> 32)) | |||
# define ntohll(x) ((((uint64) ntohl(x)) << 32) + ntohl(x >> 32)) | |||
# endif // _BIG_ENDIAN | |||
#endif // htonll | |||
//---------------------------------------------------------------------------------- | |||
// Platform specific network includes | |||
// From: https://github.com/SDL-mirror/SDL_net/blob/master/SDLnetsys.h | |||
//---------------------------------------------------------------------------------- | |||
// Include system network headers | |||
#ifdef _WIN32 | |||
# pragma comment(lib, "ws2_32.lib") | |||
# define __USE_W32_SOCKETS | |||
# define WIN32_LEAN_AND_MEAN | |||
# include <winsock2.h> | |||
# include <Ws2tcpip.h> | |||
# include <io.h> | |||
# define IPTOS_LOWDELAY 0x10 | |||
#else /* UNIX */ | |||
# include <sys/types.h> | |||
# include <fcntl.h> | |||
# include <netinet/in.h> | |||
# include <sys/ioctl.h> | |||
# include <sys/time.h> | |||
# include <unistd.h> | |||
# include <net/if.h> | |||
# include <netdb.h> | |||
# include <netinet/tcp.h> | |||
# include <sys/socket.h> | |||
# include <arpa/inet.h> | |||
#endif /* WIN32 */ | |||
#ifndef INVALID_SOCKET | |||
# define INVALID_SOCKET ~(0) | |||
#endif | |||
#ifndef __USE_W32_SOCKETS | |||
# define closesocket close | |||
# define SOCKET int | |||
# define INVALID_SOCKET -1 | |||
# define SOCKET_ERROR -1 | |||
#endif | |||
#ifdef __USE_W32_SOCKETS | |||
# ifndef EINTR | |||
# define EINTR WSAEINTR | |||
# endif | |||
#endif | |||
//---------------------------------------------------------------------------------- | |||
// Module defines | |||
//---------------------------------------------------------------------------------- | |||
// Network connection related defines | |||
#define SOCKET_MAX_SET_SIZE (32) // Maximum sockets in a set | |||
#define SOCKET_MAX_QUEUE_SIZE (16) // Maximum socket queue size | |||
// Network address related defines | |||
#define ADDRESS_IPV4_ADDRSTRLEN (22) // IPv4 string length | |||
#define ADDRESS_IPV6_ADDRSTRLEN (65) // IPv6 string length | |||
#define ADDRESS_TYPE_ANY (0) // AF_UNSPEC | |||
#define ADDRESS_TYPE_IPV4 (2) // AF_INET | |||
#define ADDRESS_TYPE_IPV6 (23) // AF_INET6 | |||
#define ADDRESS_MAXHOST (1025) // Max size of a fully-qualified domain name | |||
#define ADDRESS_MAXSERV (32) // Max size of a service name | |||
// Network address related defines | |||
#define ADDRESS_ANY ((unsigned long) 0x00000000) | |||
#define ADDRESS_LOOPBACK (0x7f000001) | |||
#define ADDRESS_BROADCAST ((unsigned long) 0xffffffff) | |||
#define ADDRESS_NONE (0xffffffff) | |||
// Address resolution related defines | |||
#if defined(_WIN32) | |||
#define ADDRESS_INFO_PASSIVE (0x00000001) // Socket address will be used in bind() call | |||
#define ADDRESS_INFO_CANONNAME (0x00000002) // Return canonical name in first ai_canonname | |||
#define ADDRESS_INFO_NUMERICHOST (0x00000004) // Nodename must be a numeric address string | |||
#define ADDRESS_INFO_NUMERICSERV (0x00000008) // Servicename must be a numeric port number | |||
#define ADDRESS_INFO_DNS_ONLY (0x00000010) // Restrict queries to unicast DNS only (no LLMNR, netbios, etc.) | |||
#define ADDRESS_INFO_ALL (0x00000100) // Query both IP6 and IP4 with AI_V4MAPPED | |||
#define ADDRESS_INFO_ADDRCONFIG (0x00000400) // Resolution only if global address configured | |||
#define ADDRESS_INFO_V4MAPPED (0x00000800) // On v6 failure, query v4 and convert to V4MAPPED format | |||
#define ADDRESS_INFO_NON_AUTHORITATIVE (0x00004000) // LUP_NON_AUTHORITATIVE | |||
#define ADDRESS_INFO_SECURE (0x00008000) // LUP_SECURE | |||
#define ADDRESS_INFO_RETURN_PREFERRED_NAMES (0x00010000) // LUP_RETURN_PREFERRED_NAMES | |||
#define ADDRESS_INFO_FQDN (0x00020000) // Return the FQDN in ai_canonname | |||
#define ADDRESS_INFO_FILESERVER (0x00040000) // Resolving fileserver name resolution | |||
#define ADDRESS_INFO_DISABLE_IDN_ENCODING (0x00080000) // Disable Internationalized Domain Names handling | |||
#define ADDRESS_INFO_EXTENDED (0x80000000) // Indicates this is extended ADDRINFOEX(2/..) struct | |||
#define ADDRESS_INFO_RESOLUTION_HANDLE (0x40000000) // Request resolution handle | |||
#endif | |||
// Network resolution related defines | |||
#define NAME_INFO_DEFAULT (0x00) // No flags set | |||
#define NAME_INFO_NOFQDN (0x01) // Only return nodename portion for local hosts | |||
#define NAME_INFO_NUMERICHOST (0x02) // Return numeric form of the host's address | |||
#define NAME_INFO_NAMEREQD (0x04) // Error if the host's name not in DNS | |||
#define NAME_INFO_NUMERICSERV (0x08) // Return numeric form of the service (port #) | |||
#define NAME_INFO_DGRAM (0x10) // Service is a datagram service |