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			@ -129,7 +129,7 @@ void DrawCircleV(Vector2 center, float radius, Color color) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			                rlVertex2i(center.x, center.y); | 
			
		
		
	
		
			
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			                rlVertex2f(center.x, center.y); | 
			
		
		
	
		
			
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			                rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius); | 
			
		
		
	
		
			
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			                rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
	
		
			
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			@ -144,7 +144,7 @@ void DrawCircleV(Vector2 center, float radius, Color color) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			                rlVertex2i(center.x, center.y); | 
			
		
		
	
		
			
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			                rlVertex2f(center.x, center.y); | 
			
		
		
	
		
			
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			                rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius); | 
			
		
		
	
		
			
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			                rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius); | 
			
		
		
	
		
			
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			                rlVertex2f(center.x + sin(DEG2RAD*(i + 20))*radius, center.y + cos(DEG2RAD*(i + 20))*radius); | 
			
		
		
	
	
		
			
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			@ -330,7 +330,7 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			                rlVertex2i(0, 0); | 
			
		
		
	
		
			
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			                rlVertex2f(0, 0); | 
			
		
		
	
		
			
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			                rlVertex2f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius); | 
			
		
		
	
		
			
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			                rlVertex2f(sin(DEG2RAD*(i + 360/sides))*radius, cos(DEG2RAD*(i + 360/sides))*radius); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
	
		
			
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