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			@ -562,7 +562,7 @@ int GetPixelDataSize(int width, int height, int format);// Get pixel data size i | 
			
		
		
	
		
			
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			            #define WINGDIAPI __declspec(dllimport) | 
			
		
		
	
		
			
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			        #endif | 
			
		
		
	
		
			
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					#include <GL/gl.h>              // OpenGL 1.1 library | 
			
		
		
	
		
			
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			        #include <GL/gl.h>              // OpenGL 1.1 library | 
			
		
		
	
		
			
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			    #endif | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			@ -822,11 +822,11 @@ static DynamicBuffer triangles;             // Default dynamic buffer for triang | 
			
		
		
	
		
			
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			static DynamicBuffer quads;                 // Default dynamic buffer for quads data (used to draw textures) | 
			
		
		
	
		
			
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			// Default buffers draw calls | 
			
		
		
	
		
			
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			static DrawCall *draws; | 
			
		
		
	
		
			
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			static int drawsCounter; | 
			
		
		
	
		
			
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			static DrawCall *draws = NULL; | 
			
		
		
	
		
			
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			static int drawsCounter = 0; | 
			
		
		
	
		
			
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			// Temp vertex buffer to be used with rlTranslate, rlRotate, rlScale | 
			
		
		
	
		
			
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			static Vector3 *tempBuffer; | 
			
		
		
	
		
			
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			static Vector3 *tempBuffer = NULL; | 
			
		
		
	
		
			
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			static int tempBufferCount = 0; | 
			
		
		
	
		
			
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			static bool useTempBuffer = false; | 
			
		
		
	
		
			
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			@ -1211,9 +1211,13 @@ void rlEnd(void) | 
			
		
		
	
		
			
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			    // Verify internal buffers limits | 
			
		
		
	
		
			
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			    // NOTE: This check is combined with usage of rlCheckBufferLimit() | 
			
		
		
	
		
			
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			    if ((lines.vCounter/2 >= MAX_LINES_BATCH - 2) || | 
			
		
		
	
		
			
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			        (triangles.vCounter/3 >= MAX_TRIANGLES_BATCH - 3) || | 
			
		
		
	
		
			
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			        (quads.vCounter/4 >= MAX_QUADS_BATCH - 4)) rlglDraw(); | 
			
		
		
	
		
			
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			    if ((lines.vCounter/2 >= (MAX_LINES_BATCH - 2)) || | 
			
		
		
	
		
			
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			        (triangles.vCounter/3 >= (MAX_TRIANGLES_BATCH - 3)) || | 
			
		
		
	
		
			
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			        (quads.vCounter/4 >= (MAX_QUADS_BATCH - 4))) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        TraceLog(LOG_INFO, "Max batch limit reached. Forcing draw call launch."); | 
			
		
		
	
		
			
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			        rlglDraw(); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Define one vertex (position) | 
			
		
		
	
	
		
			
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			@ -1221,10 +1225,13 @@ void rlVertex3f(float x, float y, float z) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (useTempBuffer) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        tempBuffer[tempBufferCount].x = x; | 
			
		
		
	
		
			
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			        tempBuffer[tempBufferCount].y = y; | 
			
		
		
	
		
			
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			        tempBuffer[tempBufferCount].z = z; | 
			
		
		
	
		
			
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			        tempBufferCount++; | 
			
		
		
	
		
			
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			        if (tempBufferCount < TEMP_VERTEX_BUFFER_SIZE) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            tempBuffer[tempBufferCount].x = x; | 
			
		
		
	
		
			
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			            tempBuffer[tempBufferCount].y = y; | 
			
		
		
	
		
			
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			            tempBuffer[tempBufferCount].z = z; | 
			
		
		
	
		
			
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			            tempBufferCount++; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    else | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
	
		
			
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			@ -1828,6 +1835,7 @@ void rlglClose(void) | 
			
		
		
	
		
			
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			    TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture); | 
			
		
		
	
		
			
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			    free(draws); | 
			
		
		
	
		
			
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			    free(tempBuffer); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			@ -2732,7 +2740,7 @@ void *rlReadTexturePixels(Texture2D texture) | 
			
		
		
	
		
			
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			    glPixelStorei(GL_PACK_ALIGNMENT, 1); | 
			
		
		
	
		
			
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			    int glInternalFormat, glFormat, glType; | 
			
		
		
	
		
			
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				GetGlFormats(texture.format, &glInternalFormat, &glFormat, &glType); | 
			
		
		
	
		
			
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			    GetGlFormats(texture.format, &glInternalFormat, &glFormat, &glType); | 
			
		
		
	
		
			
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			    unsigned int size = GetPixelDataSize(texture.width, texture.height, texture.format); | 
			
		
		
	
		
			
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			    if ((glInternalFormat != -1) && (texture.format < COMPRESSED_DXT1_RGB)) | 
			
		
		
	
	
		
			
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			@ -4309,11 +4317,6 @@ static void DrawBuffersDefault(void) | 
			
		
		
	
		
			
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			        glUseProgram(0);    // Unbind shader program | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    // Reset draws counter | 
			
		
		
	
		
			
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			    drawsCounter = 1; | 
			
		
		
	
		
			
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			    draws[0].textureId = whiteTexture; | 
			
		
		
	
		
			
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			    draws[0].vertexCount = 0; | 
			
		
		
	
		
			
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			    // Reset vertex counters for next frame | 
			
		
		
	
		
			
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			    lines.vCounter = 0; | 
			
		
		
	
		
			
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			    lines.cCounter = 0; | 
			
		
		
	
	
		
			
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			@ -4323,12 +4326,20 @@ static void DrawBuffersDefault(void) | 
			
		
		
	
		
			
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			    quads.tcCounter = 0; | 
			
		
		
	
		
			
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			    quads.cCounter = 0; | 
			
		
		
	
		
			
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			    tempBufferCount = 0; | 
			
		
		
	
		
			
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			    useTempBuffer = false; | 
			
		
		
	
		
			
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			    // Reset depth for next draw | 
			
		
		
	
		
			
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			    currentDepth = -1.0f; | 
			
		
		
	
		
			
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			    // Restore projection/modelview matrices | 
			
		
		
	
		
			
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			    projection = matProjection; | 
			
		
		
	
		
			
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			    modelview = matModelView; | 
			
		
		
	
		
			
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			    // Reset draws counter | 
			
		
		
	
		
			
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			    drawsCounter = 1; | 
			
		
		
	
		
			
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			    draws[0].textureId = whiteTexture; | 
			
		
		
	
		
			
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			    draws[0].vertexCount = 0; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Unload default internal buffers vertex data from CPU and GPU | 
			
		
		
	
	
		
			
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