diff --git a/src/rcore.c b/src/rcore.c index cc4d4988d..6739e5f05 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1322,7 +1322,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName); if ((vShaderStr == NULL) && (fShaderStr == NULL)) TraceLog(LOG_WARNING, "SHADER: Shader files provided are not valid, using default shader"); - + shader = LoadShaderFromMemory(vShaderStr, fShaderStr); UnloadFileText(vShaderStr); diff --git a/src/rlgl.h b/src/rlgl.h index cb9cd94f9..ae88df3bf 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1493,7 +1493,7 @@ void rlEnd(void) { // Reset texture to default rlSetTexture(RLGL.State.defaultTextureId); - + // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, // as well as depth buffer bit-depth (16bit or 24bit or 32bit) // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) diff --git a/src/rmodels.c b/src/rmodels.c index fb3e7ced5..73dba6aa7 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -5156,11 +5156,11 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat // Check mime_type for image: (cgltfImage->mime_type == "image/png") // NOTE: Detected that some models define mime_type as "image\\/png" - if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || (strcmp(cgltfImage->mime_type, "image/png") == 0)) + if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || (strcmp(cgltfImage->mime_type, "image/png") == 0)) { image = LoadImageFromMemory(".png", data, (int)cgltfImage->buffer_view->size); } - else if ((strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) || (strcmp(cgltfImage->mime_type, "image/jpeg") == 0)) + else if ((strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) || (strcmp(cgltfImage->mime_type, "image/jpeg") == 0)) { image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size); } @@ -5372,7 +5372,7 @@ static Model LoadGLTF(const char *fileName) ((unsigned char *)imMetallic.data)[y*imMetallic.width + x] = color.b; // Metallic color channel } } - + model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(imRoughness); model.materials[j].maps[MATERIAL_MAP_METALNESS].texture = LoadTextureFromImage(imMetallic);