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/******************************************************************************************* |
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* |
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* raylib [core] example - World to screen |
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* |
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* This example has been created using raylib 1.3 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2015 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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Vector3 cubePosition = { 0.0, 0.0, 0.0 }; |
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Vector2 cubeScreenPosition; |
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SetCameraMode(CAMERA_FREE); // Set a free camera mode |
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SetCameraPosition(camera.position); // Set internal camera position to match our camera position |
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SetCameraTarget(camera.target); // Set internal camera target to match our camera target |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateCamera(&camera); // Update internal camera and our camera |
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// Calculate cube screen space position (with a little offset to be in top) |
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cubeScreenPosition = WorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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Begin3dMode(camera); |
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DrawCube(cubePosition, 2, 2, 2, RED); |
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DrawCubeWires(cubePosition, 2, 2, 2, MAROON); |
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DrawGrid(10.0, 1.0); |
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End3dMode(); |
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DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK); |
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DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |