diff --git a/examples/Makefile b/examples/Makefile
index 284cb873b..1fe6356fb 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -633,7 +633,7 @@ SHADERS = \
     shaders/shaders_eratosthenes \
     shaders/shaders_fog_rendering \
     shaders/shaders_hot_reloading \
-    shaders/shaders_hybrid_render \
+    shaders/shaders_hybrid_rendering \
     shaders/shaders_julia_set \
     shaders/shaders_lightmap \
     shaders/shaders_mesh_instancing \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 72a708c5e..5fe6e9e70 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -633,7 +633,7 @@ SHADERS = \
     shaders/shaders_eratosthenes \
     shaders/shaders_fog_rendering \
     shaders/shaders_hot_reloading \
-    shaders/shaders_hybrid_render \
+    shaders/shaders_hybrid_rendering \
     shaders/shaders_julia_set \
     shaders/shaders_lightmap \
     shaders/shaders_mesh_instancing \
@@ -1171,7 +1171,7 @@ shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
 
-shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
+shaders/shaders_hybrid_rendering: shaders/shaders_hybrid_rendering.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
     --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
diff --git a/examples/README.md b/examples/README.md
index e90b0eea0..9393175d0 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -197,7 +197,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
 | [shaders_normal_map](shaders/shaders_normal_map.c) | 
 | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
 | [shaders_spotlight](shaders/shaders_spotlight.c) | 
 | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
 | [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) | 
 | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
-| [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | 
 | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
+| [shaders_hybrid_rendering](shaders/shaders_hybrid_rendering.c) | 
 | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
 | [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | 
 | ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
 | [shaders_shadowmap](shaders/shaders_shadowmap.c) | 
 | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | 
 | ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index 52d220293..dc94d31a5 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -144,7 +144,7 @@ shaders;shaders_multi_sample2d;★★☆☆;3.5;3.5;2020;2025;"Ramon Santamaria"
 shaders;shaders_normal_map;★★★★;5.6;5.6;2025;2025;"Jeremy Montgomery";@Sir_Irk
 shaders;shaders_spotlight;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho
 shaders;shaders_deferred_rendering;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
-shaders;shaders_hybrid_render;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
+shaders;shaders_hybrid_rendering;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
 shaders;shaders_texture_tiling;★★☆☆;4.5;4.5;2023;2025;"Luis Almeida";@luis605
 shaders;shaders_shadowmap;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev
 shaders;shaders_vertex_displacement;★★★☆;5.0;4.5;2023;2025;"Alex ZH";@ZzzhHe
diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_rendering.c
similarity index 100%
rename from examples/shaders/shaders_hybrid_render.c
rename to examples/shaders/shaders_hybrid_rendering.c
diff --git a/examples/shaders/shaders_hybrid_render.png b/examples/shaders/shaders_hybrid_rendering.png
similarity index 100%
rename from examples/shaders/shaders_hybrid_render.png
rename to examples/shaders/shaders_hybrid_rendering.png
diff --git a/projects/VS2022/examples/shaders_hybrid_render.vcxproj b/projects/VS2022/examples/shaders_hybrid_rendering.vcxproj
similarity index 98%
rename from projects/VS2022/examples/shaders_hybrid_render.vcxproj
rename to projects/VS2022/examples/shaders_hybrid_rendering.vcxproj
index 4072e3988..68c14c966 100644
--- a/projects/VS2022/examples/shaders_hybrid_render.vcxproj
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+    $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
+  
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+    $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
+  
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+    false
+    $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
+    $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
+  
+  
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+    $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
+    $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
+  
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+    $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
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+      CompileAsC
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+      /FS %(AdditionalOptions)
+    
+    
+      Console
+      true
+      $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+      raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
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+      true
+      $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+      raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+    
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+      Copy Debug DLL to output directory
+    
+  
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+      WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+      CompileAsC
+      $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
+    
+    
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+      true
+      $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+      raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+    
+    
+      xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
+      Copy Debug DLL to output directory
+    
+  
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+      WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+      CompileAsC
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+    
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+      raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+    
+    
+      xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
+      Copy Debug DLL to output directory
+    
+  
+  
+    
+      Level3
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+      true
+      true
+      WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
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+      true
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+      raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
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+    
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+      true
+      true
+      WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+      $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
+      CompileAsC
+      true
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+    
+      Console
+      true
+      true
+      true
+      raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+      $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+    
+  
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+      true
+      true
+      WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+      $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
+      CompileAsC
+      true
+    
+    
+      Console
+      true
+      true
+      true
+      raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
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+      
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+      true
+      true
+      WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
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+      true
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+    
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+      true
+      true
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+      raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+      $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
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+    
+      xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
+    
+    
+      Copy Release DLL to output directory
+    
+  
+  
+    
+      Level3
+      
+      
+      MaxSpeed
+      true
+      true
+      WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
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+      true
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+    
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+      true
+      true
+      true
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+      $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+    
+    
+      xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
+    
+    
+      Copy Release DLL to output directory
+    
+  
+  
+    
+      Level3
+      
+      
+      MaxSpeed
+      true
+      true
+      WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
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+      true
+    
+    
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+      true
+      true
+      true
+      raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+      $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+    
+    
+      xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
+    
+    
+      Copy Release DLL to output directory
+    
+  
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+    
+  
+  
+    
+  
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+      {e89d61ac-55de-4482-afd4-df7242ebc859}
+    
+  
+  
+  
+  
 
\ No newline at end of file
diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln
index 20ac97d7e..183bb286a 100644
--- a/projects/VS2022/raylib.sln
+++ b/projects/VS2022/raylib.sln
@@ -271,7 +271,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_write_depth", "exam
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_view_depth", "examples\shaders_view_depth.vcxproj", "{DFDE29A7-4F54-455D-B20B-D2BF79D3B3F7}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_render", "examples\shaders_hybrid_render.vcxproj", "{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_rendering", "examples\shaders_hybrid_rendering.vcxproj", "{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "examples\audio_sound_multi.vcxproj", "{F81C5819-85B4-4D2E-B6DC-104A7634461B}"
 EndProject