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Merge pull request #591 from triplefox/patch-1

Complete raw_audio_stream example
pull/597/head
Ray 6 years ago
committed by GitHub
parent
commit
4d45173a77
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 77 additions and 27 deletions
  1. +77
    -27
      examples/audio/audio_raw_stream.c

+ 77
- 27
examples/audio/audio_raw_stream.c View File

@ -15,8 +15,9 @@
#include <stdlib.h> // Required for: malloc(), free()
#include <math.h> // Required for: sinf()
#include <string.h> // Required for: memcpy()
#define MAX_SAMPLES 22050
#define MAX_SAMPLES 512
#define MAX_SAMPLES_PER_UPDATE 4096
int main()
@ -33,20 +34,28 @@ int main()
// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = InitAudioStream(22050, 16, 1);
// Generate samples data from sine wave
// Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
// TODO: Review data generation, it seems data is discontinued for loop,
// for that reason, there is a clip everytime audio stream is looped...
for (int i = 0; i < MAX_SAMPLES; i++)
{
data[i] = (short)(sinf(((2*PI*(float)i)/2)*DEG2RAD)*32000);
}
// Frame buffer, describing the waveform when repeated over the course of a frame
short *writeBuf = (short *)malloc(sizeof(short)*MAX_SAMPLES_PER_UPDATE);
PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently)
int totalSamples = MAX_SAMPLES;
int samplesLeft = totalSamples;
// Position read in to determine next frequency
Vector2 mousePosition = { -100.0f, -100.0f };
// Cycles per second (hz)
float frequency = 440.0f;
// Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
float oldFrequency = 1.0f;
// Cursor to read and copy the samples of the sine wave buffer
int readCursor = 0;
// Computed size in samples of the sine wave
int waveLength = 1;
Vector2 position = { 0, 0 };
@ -59,22 +68,61 @@ int main()
// Update
//----------------------------------------------------------------------------------
// Sample mouse input.
mousePosition = GetMousePosition();
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
float fp = (float)(mousePosition.y);
frequency = 40.0f + (float)(fp);
}
// Rewrite the sine wave.
// Compute two cycles to allow the buffer padding, simplifying
// any modulation, resampling, etc.
if (frequency != oldFrequency) {
// Compute wavelength. Limit size in both directions.
int oldWavelength = waveLength;
waveLength = (int)(22050/frequency);
if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
if (waveLength < 1) waveLength = 1;
// Write sine wave.
for (int i = 0; i < waveLength*2; i++)
{
data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
}
// Scale read cursor's position to minimize transition artifacts
readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
oldFrequency = frequency;
}
// Refill audio stream if required
// NOTE: Every update we check if stream data has been already consumed and we update
// buffer with new data from the generated samples, we upload data at a rate (MAX_SAMPLES_PER_UPDATE),
// but notice that at some point we update < MAX_SAMPLES_PER_UPDATE data...
if (IsAudioBufferProcessed(stream))
{
int numSamples = 0;
if (samplesLeft >= MAX_SAMPLES_PER_UPDATE) numSamples = MAX_SAMPLES_PER_UPDATE;
else numSamples = samplesLeft;
UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples);
samplesLeft -= numSamples;
// Synthesize a buffer that is exactly the requested size
int writeCursor = 0;
while(writeCursor < MAX_SAMPLES_PER_UPDATE) {
// Start by trying to write the whole chunk at once
int writeLength = MAX_SAMPLES_PER_UPDATE-writeCursor;
// Limit to the maximum readable size
int readLength = waveLength-readCursor;
if (writeLength > readLength)
{
writeLength = readLength;
}
// Write the slice
memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short));
// Update cursors and loop audio
readCursor = (readCursor + writeLength) % waveLength;
writeCursor += writeLength;
}
// Reset samples feeding (loop audio)
if (samplesLeft <= 0) samplesLeft = totalSamples;
// copy finished frame to audio stream
n">UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
}
//----------------------------------------------------------------------------------
@ -84,13 +132,14 @@ int main()
ClearBackground(RAYWHITE);
DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY);
DrawText(FormatText("Sine frequency: %i",(int)frequency), 240, 140, 20, LIGHTGRAY);
DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY);
// l">NOTE: Draw a part of the sine wave (only screen width, proportional values)
for (int i = 0; i < GetScreenWidth(); i++)
// ">Draw the current buffer state proportionate to the screen
for (int i = 0; i < screenWidth; i++)
{
position.x = i;
position.y = 250 + 50*data[i]/32000;
position.y = 250 + 50*data[io">*MAX_SAMPLES/screenWidth]/32000;
DrawPixelV(position, RED);
}
@ -102,6 +151,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
free(data); // Unload sine wave data
free(writeBuf); // Unload write buffer
CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM
@ -111,4 +161,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
}
}

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