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			@ -159,9 +159,17 @@ typedef struct { | 
			
		
		
	
		
			
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			// Draw call type | 
			
		
		
	
		
			
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			// NOTE: Used to track required draw-calls, organized by texture | 
			
		
		
	
		
			
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			typedef struct { | 
			
		
		
	
		
			
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			    GLuint textureId; | 
			
		
		
	
		
			
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			    int vertexCount; | 
			
		
		
	
		
			
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			    // TODO: Store draw state -> blending mode, shader | 
			
		
		
	
		
			
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			    GLuint vaoId; | 
			
		
		
	
		
			
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			    GLuint textureId; | 
			
		
		
	
		
			
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			    GLuint shaderId; | 
			
		
		
	
		
			
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			    Matrix projection; | 
			
		
		
	
		
			
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			    Matrix modelview; | 
			
		
		
	
		
			
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			    // TODO: Store additional draw state data | 
			
		
		
	
		
			
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			    //int blendMode; | 
			
		
		
	
		
			
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			    //Guint fboId; | 
			
		
		
	
		
			
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			} DrawCall; | 
			
		
		
	
		
			
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			//---------------------------------------------------------------------------------- | 
			
		
		
	
	
		
			
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			@ -2099,6 +2107,24 @@ void *rlglReadTexturePixels(Texture2D texture) | 
			
		
		
	
		
			
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			    return pixels; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			/* | 
			
		
		
	
		
			
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			// TODO: Record draw calls to be processed in batch | 
			
		
		
	
		
			
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			// NOTE: Global state must be kept | 
			
		
		
	
		
			
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			void rlglRecordDraw(void) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // TODO: Before adding a new draw, check if anything changed from last stored draw | 
			
		
		
	
		
			
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			#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | 
			
		
		
	
		
			
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			    draws[drawsCounter].vaoId = currentState.vaoId;             // lines.id, trangles.id, quads.id? | 
			
		
		
	
		
			
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			    draws[drawsCounter].textureId = currentState.textureId;     // whiteTexture? | 
			
		
		
	
		
			
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			    draws[drawsCounter].shaderId = currentState.shaderId;       // defaultShader.id | 
			
		
		
	
		
			
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			    draws[drawsCounter].projection = projection; | 
			
		
		
	
		
			
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			    draws[drawsCounter].modelview = modelview; | 
			
		
		
	
		
			
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			    draws[drawsCounter].vertexCount = currentState.vertexCount; | 
			
		
		
	
		
			
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			    drawsCounter++; | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			*/ | 
			
		
		
	
		
			
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			//---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			// Module Functions Definition - Shaders Functions | 
			
		
		
	
	
		
			
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