diff --git a/src/models.c b/src/models.c index 09cd431c..f9dec64f 100644 --- a/src/models.c +++ b/src/models.c @@ -2646,7 +2646,7 @@ BoundingBox GetMeshBoundingBox(Mesh mesh) // Compute mesh tangents // NOTE: To calculate mesh tangents and binormals we need mesh vertex positions and texture coordinates // Implementation base don: https://answers.unity.com/questions/7789/calculating-tangents-vector4.html -void MeshTangents(Mesh *mesh) +void GenMeshTangents(Mesh *mesh) { if (mesh->tangents == NULL) mesh->tangents = (float *)RL_MALLOC(mesh->vertexCount*4*sizeof(float)); else TRACELOG(LOG_WARNING, "MESH: Tangents data already available, re-writting"); @@ -2726,7 +2726,7 @@ void MeshTangents(Mesh *mesh) } // Compute mesh binormals (aka bitangent) -void MeshBinormals(Mesh *mesh) +void GenMeshBinormals(Mesh *mesh) { for (int i = 0; i < mesh->vertexCount; i++) { diff --git a/src/raylib.h b/src/raylib.h index cedf4f5d..661c4c09 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1435,8 +1435,8 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Mesh manipulation functions RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits -RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents -RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals +RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents +RLAPI void GenMeshBinormals(Mesh *mesh); // Compute mesh binormals // Model drawing functions RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)