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			@ -5,7 +5,7 @@ | 
			
		
		
	
		
			
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			*   FEATURES: | 
			
		
		
	
		
			
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			*       - NO external dependencies, all required libraries included with raylib | 
			
		
		
	
		
			
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			*       - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, | 
			
		
		
	
		
			
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			*                        MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5. | 
			
		
		
	
		
			
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			*                        MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. | 
			
		
		
	
		
			
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			*       - Written in plain C code (C99) in PascalCase/camelCase notation | 
			
		
		
	
		
			
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			*       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) | 
			
		
		
	
		
			
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			*       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] | 
			
		
		
	
	
		
			
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			@ -21,29 +21,28 @@ | 
			
		
		
	
		
			
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			*       - Bindings to multiple programming languages available! | 
			
		
		
	
		
			
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			*   NOTES: | 
			
		
		
	
		
			
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			*       One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] | 
			
		
		
	
		
			
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			*       One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) | 
			
		
		
	
		
			
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			*       One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) | 
			
		
		
	
		
			
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			*       One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) | 
			
		
		
	
		
			
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			*       o">- One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] | 
			
		
		
	
		
			
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			*       o">- One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) | 
			
		
		
	
		
			
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			*       o">- One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) | 
			
		
		
	
		
			
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			*       o">- One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   DEPENDENCIES (included): | 
			
		
		
	
		
			
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			*       [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) | 
			
		
		
	
		
			
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			*       [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) | 
			
		
		
	
		
			
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			*       [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) | 
			
		
		
	
		
			
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			*       [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   OPTIONAL DEPENDENCIES (included): | 
			
		
		
	
		
			
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			*       [core] msf_gif (Miles Fogle) for GIF recording | 
			
		
		
	
		
			
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			*       [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm | 
			
		
		
	
		
			
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			*       [core] sdefl (Micha Mettke) for DEFLATE compression algorythm | 
			
		
		
	
		
			
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			*       [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) | 
			
		
		
	
		
			
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			*       [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG) | 
			
		
		
	
		
			
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			*       [textures] stb_image_resize (Sean Barret) for image resizing algorithms | 
			
		
		
	
		
			
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			*       [textures] stb_perlin (Sean Barret) for Perlin noise image generation | 
			
		
		
	
		
			
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			*       [text] stb_truetype (Sean Barret) for ttf fonts loading | 
			
		
		
	
		
			
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			*       [text] stb_rect_pack (Sean Barret) for rectangles packing | 
			
		
		
	
		
			
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			*       [models] par_shapes (Philip Rideout) for parametric 3d shapes generation | 
			
		
		
	
		
			
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			*       [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) | 
			
		
		
	
		
			
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			*       [models] cgltf (Johannes Kuhlmann) for models loading (glTF) | 
			
		
		
	
		
			
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			*       [rcore] msf_gif (Miles Fogle) for GIF recording | 
			
		
		
	
		
			
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			*       [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm | 
			
		
		
	
		
			
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			*       [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm | 
			
		
		
	
		
			
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			*       [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) | 
			
		
		
	
		
			
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			*       [rtextures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG) | 
			
		
		
	
		
			
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			*       [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms | 
			
		
		
	
		
			
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			*       [rtext] stb_truetype (Sean Barret) for ttf fonts loading | 
			
		
		
	
		
			
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			*       [rtext] stb_rect_pack (Sean Barret) for rectangles packing | 
			
		
		
	
		
			
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			*       [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation | 
			
		
		
	
		
			
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			*       [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) | 
			
		
		
	
		
			
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			*       [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) | 
			
		
		
	
		
			
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			*       [raudio] dr_wav (David Reid) for WAV audio file loading | 
			
		
		
	
		
			
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			*       [raudio] dr_flac (David Reid) for FLAC audio file loading | 
			
		
		
	
		
			
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			*       [raudio] dr_mp3 (David Reid) for MP3 audio file loading | 
			
		
		
	
	
		
			
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