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			@ -2910,24 +2910,79 @@ static void InitTouch(void) | 
			
		
		
	
		
			
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			static void *TouchThread(void *arg) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    struct input_event ev; | 
			
		
		
	
		
			
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			    GestureEvent gestureEvent; | 
			
		
		
	
		
			
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			    while (!windowShouldClose) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        if (read(touchStream, &ev, sizeof(ev)) == (int)sizeof(ev)) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            // if pressure > 0 then simulate left mouse button click | 
			
		
		
	
		
			
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			            if (ev.type == EV_ABS && ev.code == 24 && ev.value == 0) currentMouseState[0] = 0;  | 
			
		
		
	
		
			
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			            if (ev.type == EV_ABS && ev.code == 24 && ev.value > 0) currentMouseState[0] = 1;  | 
			
		
		
	
		
			
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			            if (ev.type == EV_ABS && ev.code == 24 && ev.value == 0 && currentMouseState[0] == 1)  | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                currentMouseState[0] = 0; | 
			
		
		
	
		
			
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			                gestureEvent.touchAction = TOUCH_UP; | 
			
		
		
	
		
			
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			                gestureEvent.pointCount = 1; | 
			
		
		
	
		
			
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			                gestureEvent.pointerId[0] = 0; | 
			
		
		
	
		
			
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			                gestureEvent.pointerId[1] = 1; | 
			
		
		
	
		
			
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			                gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y }; | 
			
		
		
	
		
			
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			                gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y }; | 
			
		
		
	
		
			
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			                gestureEvent.position[0].x /= (float)GetScreenWidth(); | 
			
		
		
	
		
			
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			                gestureEvent.position[0].y /= (float)GetScreenHeight(); | 
			
		
		
	
		
			
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			                gestureEvent.position[1].x /= (float)GetScreenWidth(); | 
			
		
		
	
		
			
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			                gestureEvent.position[1].y /= (float)GetScreenHeight(); | 
			
		
		
	
		
			
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			                ProcessGestureEvent(gestureEvent); | 
			
		
		
	
		
			
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			            }  | 
			
		
		
	
		
			
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			            if (ev.type == EV_ABS && ev.code == 24 && ev.value > 0 && currentMouseState[0] == 0)  | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                currentMouseState[0] = 1;    | 
			
		
		
	
		
			
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			                gestureEvent.touchAction = TOUCH_DOWN; | 
			
		
		
	
		
			
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			                gestureEvent.pointCount = 1; | 
			
		
		
	
		
			
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			                gestureEvent.pointerId[0] = 0; | 
			
		
		
	
		
			
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			                gestureEvent.pointerId[1] = 1; | 
			
		
		
	
		
			
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			                gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y }; | 
			
		
		
	
		
			
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			                gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y }; | 
			
		
		
	
		
			
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			                gestureEvent.position[0].x /= (float)GetScreenWidth(); | 
			
		
		
	
		
			
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			                gestureEvent.position[0].y /= (float)GetScreenHeight(); | 
			
		
		
	
		
			
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			                gestureEvent.position[1].x /= (float)GetScreenWidth(); | 
			
		
		
	
		
			
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			                gestureEvent.position[1].y /= (float)GetScreenHeight(); | 
			
		
		
	
		
			
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			                ProcessGestureEvent(gestureEvent); | 
			
		
		
	
		
			
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			            }  | 
			
		
		
	
		
			
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			            // x & y values supplied by event4 have been scaled & de-jittered using tslib calibration data | 
			
		
		
	
		
			
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			            if (ev.type == EV_ABS && ev.code == 0) mousePosition.x = ev.value;			 | 
			
		
		
	
		
			
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			            if (ev.type == EV_ABS && ev.code == 1) mousePosition.y = ev.value;			 | 
			
		
		
	
		
			
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			            if (mousePosition.x < 0) mousePosition.x = 0; | 
			
		
		
	
		
			
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			            if (mousePosition.y < 0) mousePosition.y = 0; | 
			
		
		
	
		
			
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			            if (mousePosition.x > screenWidth) mousePosition.x = screenWidth; | 
			
		
		
	
		
			
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			            if (mousePosition.y > screenHeight) mousePosition.y = screenHeight; | 
			
		
		
	
		
			
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			            if (ev.type == EV_ABS && ev.code == 0)  | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                mousePosition.x = ev.value; | 
			
		
		
	
		
			
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			                if (mousePosition.x < 0) mousePosition.x = 0; | 
			
		
		
	
		
			
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			                if (mousePosition.x > screenWidth) mousePosition.x = screenWidth; | 
			
		
		
	
		
			
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			                gestureEvent.touchAction = TOUCH_MOVE; | 
			
		
		
	
		
			
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			                gestureEvent.pointCount = 1; | 
			
		
		
	
		
			
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			                gestureEvent.pointerId[0] = 0; | 
			
		
		
	
		
			
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			                gestureEvent.pointerId[1] = 1; | 
			
		
		
	
		
			
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			                gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y }; | 
			
		
		
	
		
			
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			                gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y }; | 
			
		
		
	
		
			
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			                gestureEvent.position[0].x /= (float)GetScreenWidth(); | 
			
		
		
	
		
			
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			                gestureEvent.position[0].y /= (float)GetScreenHeight(); | 
			
		
		
	
		
			
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			                gestureEvent.position[1].x /= (float)GetScreenWidth(); | 
			
		
		
	
		
			
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			                gestureEvent.position[1].y /= (float)GetScreenHeight(); | 
			
		
		
	
		
			
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			                ProcessGestureEvent(gestureEvent); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            if (ev.type == EV_ABS && ev.code == 1)  | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                mousePosition.y = ev.value; | 
			
		
		
	
		
			
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			                if (mousePosition.y < 0) mousePosition.y = 0; | 
			
		
		
	
		
			
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			                if (mousePosition.y > screenHeight) mousePosition.y = screenHeight; | 
			
		
		
	
		
			
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			                gestureEvent.touchAction = TOUCH_MOVE; | 
			
		
		
	
		
			
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			                gestureEvent.pointCount = 1; | 
			
		
		
	
		
			
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			                gestureEvent.pointerId[0] = 0; | 
			
		
		
	
		
			
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			                gestureEvent.pointerId[1] = 1; | 
			
		
		
	
		
			
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			                gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y }; | 
			
		
		
	
		
			
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			                gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y }; | 
			
		
		
	
		
			
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			                gestureEvent.position[0].x /= (float)GetScreenWidth(); | 
			
		
		
	
		
			
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			                gestureEvent.position[0].y /= (float)GetScreenHeight(); | 
			
		
		
	
		
			
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			                gestureEvent.position[1].x /= (float)GetScreenWidth(); | 
			
		
		
	
		
			
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			                gestureEvent.position[1].y /= (float)GetScreenHeight(); | 
			
		
		
	
		
			
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			                ProcessGestureEvent(gestureEvent); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    return NULL; | 
			
		
		
	
	
		
			
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